Many classes have shortcut names used when creating (instantiating) a class with a
configuration object. The shortcut name is referred to as an alias
(or xtype
if the
class extends Ext.Component). The alias/xtype is listed next to the class name of
applicable classes for quick reference.
Framework classes or their members may be specified as private
or protected
. Else,
the class / member is public
. Public
, protected
, and private
are access
descriptors used to convey how and when the class or class member should be used.
Public classes and class members are available for use by any other class or application code and may be relied upon as a stable and persistent within major product versions. Public classes and members may safely be extended via a subclass.
Protected class members are stable public
members intended to be used by the
owning class or its subclasses. Protected members may safely be extended via a subclass.
Private classes and class members are used internally by the framework and are not intended to be used by application developers. Private classes and members may change or be omitted from the framework at any time without notice and should not be relied upon in application logic.
static
label next to the
method name. *See Static below.Below is an example class member that we can disect to show the syntax of a class member (the lookupComponent method as viewed from the Ext.button.Button class in this case).
Let's look at each part of the member row:
lookupComponent
in this example)( item )
in this example)Ext.Component
in this case). This may be omitted for methods that do not
return anything other than undefined
or may display as multiple possible values
separated by a forward slash /
signifying that what is returned may depend on the
results of the method call (i.e. a method may return a Component if a get method calls is
successful or false
if unsuccessful which would be displayed as
Ext.Component/Boolean
).PROTECTED
in
this example - see the Flags section below)Ext.container.Container
in this example). The source
class will be displayed as a blue link if the member originates from the current class
and gray if it is inherited from an ancestor or mixed-in class.view source
in the example)item : Object
in the example).undefined
a "Returns" section
will note the type of class or object returned and a description (Ext.Component
in the
example)Available since 3.4.0
- not pictured in
the example) just after the member descriptionDefaults to: false
)The API documentation uses a number of flags to further commnicate the class member's function and intent. The label may be represented by a text label, an abbreviation, or an icon.
classInstance.method1().method2().etc();
false
is returned from
an event handler- Indicates a framework class
- A singleton framework class. *See the singleton flag for more information
- A component-type framework class (any class within the Ext JS framework that extends Ext.Component)
- Indicates that the class, member, or guide is new in the currently viewed version
- Indicates a class member of type config
- Indicates a class member of type property
- Indicates a class member of type
method
- Indicates a class member of type event
- Indicates a class member of type
theme variable
- Indicates a class member of type
theme mixin
- Indicates that the class, member, or guide is new in the currently viewed version
Just below the class name on an API doc page is a row of buttons corresponding to the types of members owned by the current class. Each button shows a count of members by type (this count is updated as filters are applied). Clicking the button will navigate you to that member section. Hovering over the member-type button will reveal a popup menu of all members of that type for quick navigation.
Getting and setter methods that correlate to a class config option will show up in the methods section as well as in the configs section of both the API doc and the member-type menus just beneath the config they work with. The getter and setter method documentation will be found in the config row for easy reference.
Your page history is kept in localstorage and displayed (using the available real estate) just below the top title bar. By default, the only search results shown are the pages matching the product / version you're currently viewing. You can expand what is displayed by clicking on the button on the right-hand side of the history bar and choosing the "All" radio option. This will show all recent pages in the history bar for all products / versions.
Within the history config menu you will also see a listing of your recent page visits. The results are filtered by the "Current Product / Version" and "All" radio options. Clicking on the button will clear the history bar as well as the history kept in local storage.
If "All" is selected in the history config menu the checkbox option for "Show product details in the history bar" will be enabled. When checked, the product/version for each historic page will show alongside the page name in the history bar. Hovering the cursor over the page names in the history bar will also show the product/version as a tooltip.
Both API docs and guides can be searched for using the search field at the top of the page.
On API doc pages there is also a filter input field that filters the member rows using the filter string. In addition to filtering by string you can filter the class members by access level, inheritance, and read only. This is done using the checkboxes at the top of the page.
The checkbox at the bottom of the API class navigation tree filters the class list to include or exclude private classes.
Clicking on an empty search field will show your last 10 searches for quick navigation.
Each API doc page (with the exception of Javascript primitives pages) has a menu view of metadata relating to that class. This metadata view will have one or more of the following:
Ext.button.Button
class has an alternate class name of Ext.Button
). Alternate class
names are commonly maintained for backward compatibility.Runnable examples (Fiddles) are expanded on a page by default. You can collapse and expand example code blocks individually using the arrow on the top-left of the code block. You can also toggle the collapse state of all examples using the toggle button on the top-right of the page. The toggle-all state will be remembered between page loads.
Class members are collapsed on a page by default. You can expand and collapse members using the arrow icon on the left of the member row or globally using the expand / collapse all toggle button top-right.
Viewing the docs on narrower screens or browsers will result in a view optimized for a smaller form factor. The primary differences between the desktop and "mobile" view are:
The class source can be viewed by clicking on the class name at the top of an API doc page. The source for class members can be viewed by clicking on the "view source" link on the right-hand side of the member row.
GXT 4 introduces touch support for tablet devices. This guide covers getting started with touch features in GXT 4.
When running a GXT application on a tablet, some touch interactions may conflict with system gestures. For example, if your application uses widgets that respond to a double tap gesture, it may conflict with the system double-tap-to-zoom feature. One solution is to "lock" the viewport so that the user cannot use the system zoom feature. To do this, add a viewport meta tag to the application's host page (index.html) as follows:
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
This viewport meta tag will prevent zooming altogether. However, many applications that were originally designed for desktop will appear crowded on smaller on tablet screens. Ideally, you should create a tablet UI with touch targets designed specifically for tablet devices and disable system gestures in order to prevent gesture conflicts. However, a possible compromise is to restrict zooming but not to disable it altogether. To do that, you can use a meta tag such as this, which allows pinch-to-zoom up to 3x:
<meta name="viewport" content="width=device-width, initial-scale=1,
maximum-scale=3, user-scalable=yes">
There are three primary ways to include touch features in your app. These are explained in the sections below.
In GXT 4, interactive widgets have been enhanced to respond to touch. In most cases, you will not have to update your code to take advantage of the new touch features. For example, buttons like com.sencha.gxt.widget.core.client.button.TextButton already handle com.sencha.gxt.widget.core.client.event.SelectEvent, which fires in response to a mouse click or touch. Similarly, the com.sencha.gxt.widget.core.client.tree.Tree will automatically respond to touch events to collapse and expand nodes. Many widgets that now handle touch events simply delegate to the appropriate click handler (onMouseClick, onMouseDown, etc.) so if you've already implemented functionality in these methods, you likely won't have to change your code at all. However, in some cases you may want to respond to touch events specifically. In the next section, we'll look at how to do this using GestureRecognizers.
GXT touch support is implemented using com.sencha.gxt.core.client.gestures.GestureRecognizers which convert touch events into logical gestures such as tap, double-tap, and long press. In GXT 4, many widgets and cells have already added GestureRecognizers to handle typical touch events. In addition, you can easily add a GestureRecognizer to any Widget or Cell.
For example, suppose you have a custom Cell that you want to handle a tap in a specific way. To do this, extend com.sencha.gxt.cell.core.client.AbstractEventCell and put the following in the constructor:
addCellGestureAdapter(new TapGestureRecognizer.CellTapGestureRecognizer<C>() {
@Override
protected void onTap(TouchData tap, Context context, Element parent, C value, ValueUpdater<C> valueUpdater) {
doSomething(...);
}
};
Refer to the Gestures guide for a list of the available gesture recognizers along with more explanation and examples.
Each com.sencha.gxt.core.client.gestures.GestureRecognizer defines logical events such as $TapGestureEvent and $LongPressEvent . By default, a GestureRecognizer fires its events to the Component, Cell, or Widget which registered it (you can supply a different handler by calling the com.sencha.gxt.core.client.gestures.GestureRecognizer's setDelegate method after the call to addGestureRecognizer()). Therefore, another method of acting on gesture-related events is to add a handler for them using com.google.gwt.user.client.ui.Widget.addHandler().
For example, com.sencha.gxt.widget.core.client.TabPanel registers a TapGestureRecognizer. If you want to get notified of any TapGestureEvent on the panel, you can add a handler to it like this:
tabPanel.addHandler(new TapGestureRecognizer.TapGestureEvent.TapGestureHandler {
@Override
void onTapGesture(TapGestureEvent event) {
// do something
}
}, TapGestureRecognizer.TapGestureEvent.getType());
GXT 4 introduces a new property gxt.device
which creates specific permutations for
desktop vs. tablet devices. Currently, the detection logic is very simple. If the user
agent is a recognized mobile OS (Android, iPad/iPod/iPhone, BlackBerry, IEMobile), the
gxt.device
property will have the value tablet
. Otherwise, it will have the value
desktop
. GXT does not yet support phones since GXT widgets weren't designed for the
typically smaller screens. However, phone
is a valid value of the gxt.device
property
for purposes of future compatibility.
By default, the new gxt.device
property will result in more GWT permutations being
built when you compile your application. To avoid this, it is recommended to put the
following directive in your '*.gwt.xml' file:
<collapse-property name="gxt.device" values="*" />
Find out more about collapsing properties in the Permutations guide.
In addition, you can access the gxt.device
property at runtime via methods on the
com.sencha.gxt.core.client.GXT class. These are
boolean GXT.isDesktop()
boolean GXT.isTablet()