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Terms, Icons, and Labels

Many classes have shortcut names used when creating (instantiating) a class with a configuration object. The shortcut name is referred to as an alias (or xtype if the class extends Ext.Component). The alias/xtype is listed next to the class name of applicable classes for quick reference.

Access Levels

Framework classes or their members may be specified as private or protected. Else, the class / member is public. Public, protected, and private are access descriptors used to convey how and when the class or class member should be used.

Member Types

Member Syntax

Below is an example class member that we can disect to show the syntax of a class member (the lookupComponent method as viewed from the Ext.button.Button class in this case).

lookupComponent ( item ) : Ext.Component
protected

Called when a raw config object is added to this container either during initialization of the items config, or when new items are added), or {@link #insert inserted.

This method converts the passed object into an instanced child component.

This may be overridden in subclasses when special processing needs to be applied to child creation.

Parameters

item :  Object

The config object being added.

Returns
Ext.Component

The component to be added.

Let's look at each part of the member row:

Member Flags

The API documentation uses a number of flags to further commnicate the class member's function and intent. The label may be represented by a text label, an abbreviation, or an icon.

Class Icons

- Indicates a framework class

- A singleton framework class. *See the singleton flag for more information

- A component-type framework class (any class within the Ext JS framework that extends Ext.Component)

- Indicates that the class, member, or guide is new in the currently viewed version

Member Icons

- Indicates a class member of type config

- Indicates a class member of type property

- Indicates a class member of type method

- Indicates a class member of type event

- Indicates a class member of type theme variable

- Indicates a class member of type theme mixin

- Indicates that the class, member, or guide is new in the currently viewed version

Class Member Quick-Nav Menu

Just below the class name on an API doc page is a row of buttons corresponding to the types of members owned by the current class. Each button shows a count of members by type (this count is updated as filters are applied). Clicking the button will navigate you to that member section. Hovering over the member-type button will reveal a popup menu of all members of that type for quick navigation.

Getter and Setter Methods

Getting and setter methods that correlate to a class config option will show up in the methods section as well as in the configs section of both the API doc and the member-type menus just beneath the config they work with. The getter and setter method documentation will be found in the config row for easy reference.

History Bar

Your page history is kept in localstorage and displayed (using the available real estate) just below the top title bar. By default, the only search results shown are the pages matching the product / version you're currently viewing. You can expand what is displayed by clicking on the button on the right-hand side of the history bar and choosing the "All" radio option. This will show all recent pages in the history bar for all products / versions.

Within the history config menu you will also see a listing of your recent page visits. The results are filtered by the "Current Product / Version" and "All" radio options. Clicking on the button will clear the history bar as well as the history kept in local storage.

If "All" is selected in the history config menu the checkbox option for "Show product details in the history bar" will be enabled. When checked, the product/version for each historic page will show alongside the page name in the history bar. Hovering the cursor over the page names in the history bar will also show the product/version as a tooltip.

Search and Filters

Both API docs and guides can be searched for using the search field at the top of the page.

On API doc pages there is also a filter input field that filters the member rows using the filter string. In addition to filtering by string you can filter the class members by access level, inheritance, and read only. This is done using the checkboxes at the top of the page.

The checkbox at the bottom of the API class navigation tree filters the class list to include or exclude private classes.

Clicking on an empty search field will show your last 10 searches for quick navigation.

API Doc Class Metadata

Each API doc page (with the exception of Javascript primitives pages) has a menu view of metadata relating to that class. This metadata view will have one or more of the following:

Expanding and Collapsing Examples and Class Members

Runnable examples (Fiddles) are expanded on a page by default. You can collapse and expand example code blocks individually using the arrow on the top-left of the code block. You can also toggle the collapse state of all examples using the toggle button on the top-right of the page. The toggle-all state will be remembered between page loads.

Class members are collapsed on a page by default. You can expand and collapse members using the arrow icon on the left of the member row or globally using the expand / collapse all toggle button top-right.

Desktop -vs- Mobile View

Viewing the docs on narrower screens or browsers will result in a view optimized for a smaller form factor. The primary differences between the desktop and "mobile" view are:

Viewing the Class Source

The class source can be viewed by clicking on the class name at the top of an API doc page. The source for class members can be viewed by clicking on the "view source" link on the right-hand side of the member row.

Sencha Test 2.1.0


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Hierarchy

ST.playable.Playable

Summary

This class is instantiated for each event record passed to the ST#play method. The items in the array passed to ST#play are passed to the constructor as the config object.

No members found using the current filters

configs

Optional Configs

animation : Boolean

Determines if animations must complete before this event is ready to be played. Specify null to disable animation checks.

Defaults to:

true

available : Boolean

Determines if the target and relatedTarget must be present in the dom (descendants of document.body) before this event is ready to be played. Specify false to wait for elements to be non-available. Specify null to disable availability checks.

Defaults to:

true

delay : Number

The number of milliseconds of delay to inject after playing the previous event before playing this event.

fn : Function

The function to call when playing this event. If this config is set, the type property is ignored and nothing is injected.

If this function returns a Promise that promise is resolved before the next event is played. Otherwise, this function should complete before returning. If this is not desired, the function must declare a single argument (typically named "done" and call this function when processing is finished).

 [{
     fn: function () {
         // either finish up now or return a Promise
     }
 }, {
     fn: function (done) {
         somethingAsync(function () {
             // do stuff

             done(); // mark this event as complete
         });
     }
 }]

ready : Function

An optional function that returns true when this event can be played. This config will replace the ready method.

relatedTarget : String

A function that returns the relatedTarget DOM node or ST.Locator.

target : String / Function

A function that returns the target DOM node or ST.Locator.

timeout : Number

The maximum time (in milliseconds) to wait for this event to be ready. If this time is exceeded, playback will be aborted.

type : String

For injectable events this property holds the event type. For example, "mousedown". This should not be specified for non-injectable events.

visible : Boolean

Determines if the target and relatedTarget must be visible before this event is ready to be played. Specify false to wait for elements to be non-visible. Specify null to disable visibility checks.

Defaults to:

true

properties

Instance Properties

context : ST.context.Context

The browser Context in which to play this Playable. For example either Local, which plays events directly into the current window/document or Webdriver, which uses webdriverio calls to play events remotely via the webdriverio API. context

relatedEl : ST.Element
readonly ro protected pro

The located element for the relatedTarget of this event.

state : "init" / "queued" / "pending" / "playing" / "done"
private pri

Defaults to:

'init'

targetEl : ST.Element
readonly ro protected pro

The located element for the target of this event.

waitingFor : String
readonly ro protected pro

This string contains the name of the item preventing readiness of this event. For example, "target" or "relatedTarget". This is used to formulate an appropriate error message should the timeout be exceeded. See setWaiting for setting this value.

waitingState : String
readonly ro protected pro

This string describes the aspect of the item preventing readiness of this event. For example, "available" or "visible". This is used to formulate an appropriate error message should the timeout be exceeded. See setWaiting for setting this value.

waitStartTime : Number
readonly ro private pri

The timestamp recorded when the event is first checked for readiness and found not ready.

Defaults to:

0

methods

Instance Methods

animationsDone Boolean

Returns true when there are no animations in progress. This method respects the animation config to disable this check.

Returns

:Boolean

constructor ( config )

Constructor for an instance.

Parameters

config :  Function/Number/Object

A function is used to set the fn config while a number sets the delay. Otherwise, the properties of the config object are copied onto this instance.

hasFn ( event )

From an playable config object (event) determine if the Playable type has an fn to execute when played. Allows the Player to decide whether to playFn() or inject() without instantiating the event.

Parameters

event :  Object

isReady

This function is needed since a Playable/Event could have a custom ready function.

ready Boolean

Returns true when this event is ready to be played. This method checks for the existence and visibility (based on the visible config) of the target and relatedTarget elements. In addition, this method also waits for animations to finish (based on the animation config).

Returns

:Boolean

setWaiting ( waitingFor, waitingState ) : Boolean
protected pro

Updates the waitingFor and waitingState properties given their provided values and returns true if this call clears the waitingFor property.

This method is not normally called by user code but should be called if a custom ready method is provided to ensure timeouts have helpful state information.

Parameters

waitingFor :  Boolean/String

The waitingFor value or false to clear the waiting state.

waitingState :  String

The waitingState value.

Returns

:Boolean

true if waitingFor is false and false otherwise.

targetReady ( [name] ) : Boolean

Returns true when the specified target is ready. The ST.Element instance is cached on this object based on the specified name (e.g., "targetEl"). This method respects the visible config as part of this check.

Parameters

name :  Boolean/String (optional)

The name of the target property. This is the name of the property that holds the ST.Locator. If true or false are specified, these indicate the relatedTarget or target, respectively.

Defaults to: "target"

Returns

:Boolean

Sencha Test 2.1.0