Package | Description |
---|---|
elemental.html | |
elemental.js.html |
Modifier and Type | Method and Description |
---|---|
WebGLUniformLocation |
WebGLRenderingContext.getUniformLocation(WebGLProgram program,
String name) |
Modifier and Type | Method and Description |
---|---|
Object |
WebGLRenderingContext.getUniform(WebGLProgram program,
WebGLUniformLocation location) |
void |
WebGLRenderingContext.uniform1f(WebGLUniformLocation location,
float x) |
void |
WebGLRenderingContext.uniform1fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform1i(WebGLUniformLocation location,
int x) |
void |
WebGLRenderingContext.uniform1iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform2f(WebGLUniformLocation location,
float x,
float y) |
void |
WebGLRenderingContext.uniform2fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform2i(WebGLUniformLocation location,
int x,
int y) |
void |
WebGLRenderingContext.uniform2iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform3f(WebGLUniformLocation location,
float x,
float y,
float z) |
void |
WebGLRenderingContext.uniform3fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform3i(WebGLUniformLocation location,
int x,
int y,
int z) |
void |
WebGLRenderingContext.uniform3iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform4f(WebGLUniformLocation location,
float x,
float y,
float z,
float w) |
void |
WebGLRenderingContext.uniform4fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform4i(WebGLUniformLocation location,
int x,
int y,
int z,
int w) |
void |
WebGLRenderingContext.uniform4iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
void |
WebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
void |
WebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
Modifier and Type | Class and Description |
---|---|
class |
JsWebGLUniformLocation |
Modifier and Type | Method and Description |
---|---|
Object |
JsWebGLRenderingContext.getUniform(WebGLProgram program,
WebGLUniformLocation location) |
void |
JsWebGLRenderingContext.uniform1f(WebGLUniformLocation location,
float x) |
void |
JsWebGLRenderingContext.uniform1fv(WebGLUniformLocation location,
Float32Array v) |
void |
JsWebGLRenderingContext.uniform1i(WebGLUniformLocation location,
int x) |
void |
JsWebGLRenderingContext.uniform1iv(WebGLUniformLocation location,
Int32Array v) |
void |
JsWebGLRenderingContext.uniform2f(WebGLUniformLocation location,
float x,
float y) |
void |
JsWebGLRenderingContext.uniform2fv(WebGLUniformLocation location,
Float32Array v) |
void |
JsWebGLRenderingContext.uniform2i(WebGLUniformLocation location,
int x,
int y) |
void |
JsWebGLRenderingContext.uniform2iv(WebGLUniformLocation location,
Int32Array v) |
void |
JsWebGLRenderingContext.uniform3f(WebGLUniformLocation location,
float x,
float y,
float z) |
void |
JsWebGLRenderingContext.uniform3fv(WebGLUniformLocation location,
Float32Array v) |
void |
JsWebGLRenderingContext.uniform3i(WebGLUniformLocation location,
int x,
int y,
int z) |
void |
JsWebGLRenderingContext.uniform3iv(WebGLUniformLocation location,
Int32Array v) |
void |
JsWebGLRenderingContext.uniform4f(WebGLUniformLocation location,
float x,
float y,
float z,
float w) |
void |
JsWebGLRenderingContext.uniform4fv(WebGLUniformLocation location,
Float32Array v) |
void |
JsWebGLRenderingContext.uniform4i(WebGLUniformLocation location,
int x,
int y,
int z,
int w) |
void |
JsWebGLRenderingContext.uniform4iv(WebGLUniformLocation location,
Int32Array v) |
void |
JsWebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
void |
JsWebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
void |
JsWebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location,
boolean transpose,
Float32Array array) |
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