The documentation for the ExtReact product diverges somewhat from the
documentation of other Sencha products. The sections below describe
documentation for all products except where indicated as unique to
ExtReact
.
Many classes have shortcut names used when creating (instantiating) a class with a
configuration object. The shortcut name is referred to as an alias
(or xtype
if the
class extends Ext.Component). The alias/xtype is listed next to the class name of
applicable classes for quick reference.
ExtReact component classes list the configurable name prominently at the top of the API class doc followed by the fully-qualified class name.
Framework classes or their members may be specified as private
or protected
. Else,
the class / member is public
. Public
, protected
, and private
are access
descriptors used to convey how and when the class or class member should be used.
Public classes and class members are available for use by any other class or application code and may be relied upon as a stable and persistent within major product versions. Public classes and members may safely be extended via a subclass.
Protected class members are stable public
members intended to be used by the
owning class or its subclasses. Protected members may safely be extended via a subclass.
Private classes and class members are used internally by the framework and are not intended to be used by application developers. Private classes and members may change or be omitted from the framework at any time without notice and should not be relied upon in application logic.
ExtReact component classes display
configuration options as props
ExtReact component classes do not list
properties as a dedicated member type, but rather as
read only
props
static
label next to the
method name. *See Static below.Below is an example class member that we can disect to show the syntax of a class member (the lookupComponent method as viewed from the Ext.button.Button class in this case).
Let's look at each part of the member row:
lookupComponent
in this example)( item )
in this example)Ext.Component
in this case). This may be omitted for methods that do not
return anything other than undefined
or may display as multiple possible values
separated by a forward slash /
signifying that what is returned may depend on the
results of the method call (i.e. a method may return a Component if a get method calls is
successful or false
if unsuccessful which would be displayed as
Ext.Component/Boolean
).PROTECTED
in
this example - see the Flags section below)Ext.container.Container
in this example). The source
class will be displayed as a blue link if the member originates from the current class
and gray if it is inherited from an ancestor or mixed-in class.view source
in the example)item : Object
in the example).undefined
a "Returns" section
will note the type of class or object returned and a description (Ext.Component
in the
example)Available since 3.4.0
- not pictured in
the example) just after the member descriptionDefaults to: false
)The API documentation uses a number of flags to further commnicate the class member's function and intent. The label may be represented by a text label, an abbreviation, or an icon.
All ExtReact props are bindable
unless decorated as immutable
Immutable ExtReact props may not be use as a configurable prop when instantiating a component
classInstance.method1().method2().etc();
false
is returned from
an event handler- Indicates a framework class
- A singleton framework class. *See the singleton flag for more information
- A component-type framework class (any class within the Ext JS framework that extends Ext.Component)
- Indicates that the class, member, or guide is new in the currently viewed version
- Indicates a class member of type config
Or in the case of an ExtReact component class this
indicates a member of type prop
- Indicates a class member of type property
- Indicates a class member of type
method
- Indicates a class member of type event
- Indicates a class member of type
theme variable
- Indicates a class member of type
theme mixin
- Indicates that the class, member, or guide is new in the currently viewed version
Just below the class name on an API doc page is a row of buttons corresponding to the types of members owned by the current class. Each button shows a count of members by type (this count is updated as filters are applied). Clicking the button will navigate you to that member section. Hovering over the member-type button will reveal a popup menu of all members of that type for quick navigation.
Getting and setter methods that correlate to a class config option will show up in the methods section as well as in the configs section of both the API doc and the member-type menus just beneath the config they work with. The getter and setter method documentation will be found in the config row for easy reference.
ExtReact component classes do not hoist the getter /
setter methods into the prop. All methods will be described in the
Methods
section
Your page history is kept in localstorage and displayed (using the available real estate) just below the top title bar. By default, the only search results shown are the pages matching the product / version you're currently viewing. You can expand what is displayed by clicking on the button on the right-hand side of the history bar and choosing the "All" radio option. This will show all recent pages in the history bar for all products / versions.
Within the history config menu you will also see a listing of your recent page visits. The results are filtered by the "Current Product / Version" and "All" radio options. Clicking on the button will clear the history bar as well as the history kept in local storage.
If "All" is selected in the history config menu the checkbox option for "Show product details in the history bar" will be enabled. When checked, the product/version for each historic page will show alongside the page name in the history bar. Hovering the cursor over the page names in the history bar will also show the product/version as a tooltip.
Both API docs and guides can be searched for using the search field at the top of the page.
On API doc pages there is also a filter input field that filters the member rows using the filter string. In addition to filtering by string you can filter the class members by access level, inheritance, and read only. This is done using the checkboxes at the top of the page.
The checkbox at the bottom of the API class navigation tree filters the class list to include or exclude private classes.
Clicking on an empty search field will show your last 10 searches for quick navigation.
Each API doc page (with the exception of Javascript primitives pages) has a menu view of metadata relating to that class. This metadata view will have one or more of the following:
Ext.button.Button
class has an alternate class name of Ext.Button
). Alternate class
names are commonly maintained for backward compatibility.Runnable examples (Fiddles) are expanded on a page by default. You can collapse and expand example code blocks individually using the arrow on the top-left of the code block. You can also toggle the collapse state of all examples using the toggle button on the top-right of the page. The toggle-all state will be remembered between page loads.
Class members are collapsed on a page by default. You can expand and collapse members using the arrow icon on the left of the member row or globally using the expand / collapse all toggle button top-right.
Viewing the docs on narrower screens or browsers will result in a view optimized for a smaller form factor. The primary differences between the desktop and "mobile" view are:
The class source can be viewed by clicking on the class name at the top of an API doc page. The source for class members can be viewed by clicking on the "view source" link on the right-hand side of the member row.
A sprite that represents a square.
Ext.create({
xtype: 'draw',
renderTo: document.body,
width: 600,
height: 400,
sprites: [{
type: 'square',
x: 100,
y: 100,
size: 50,
fillStyle: '#1F6D91'
}]
});
Returns the current animation instance. return {Ext.draw.modifier.Animation} The animation modifier used to animate the sprite
Sets the animation config used by the sprite when animating the sprite's attributes and transformation properties.
var drawCt = Ext.create({
xtype: 'draw',
renderTo: document.body,
width: 400,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91'
}]
});
var rect = drawCt.getSurface().getItems()[0];
rect.setAnimation({
duration: 1000,
easing: 'elasticOut'
});
Ext.defer(function () {
rect.setAttributes({
width: 250
});
}, 500);
config : Object
The Ext.draw.modifier.Animation config for this sprite's animations.
Indicates how source images are drawn onto a destination image. globalCompositeOperation attribute is not supported by the SVG and VML (excanvas) engines.
Defaults to:
source-over
An even number of non-negative numbers specifying a dash/space sequence. Note that while this is supported in IE8 (VML engine), the behavior is different from Canvas and SVG. Please refer to this document for details: http://msdn.microsoft.com/en-us/library/bb264085(v=vs.85).aspx Although IE9 and IE10 have Canvas support, the 'lineDash' attribute is not supported in those browsers.
Defaults to:
[]
A number specifying how far into the line dash sequence drawing commences.
Defaults to:
0
A config object containing one or more event handlers to be added to this object during initialization. This should be a valid listeners config object as specified in the addListener example for attaching multiple handlers at once.
DOM events from Ext JS <ext-component/>
While some Ext JS Component classes export selected DOM events (e.g. "click",
"mouseover" etc), this is usually only done when extra value can be added. For example
the DataViews itemclick
event passing the node clicked on. To access DOM events directly from a child element
of a Component, we need to specify the element
option to identify the Component
property to add a DOM listener to:
new Ext.panel.Panel({
width: 400,
height: 200,
dockedItems: [{
xtype: 'toolbar'
}],
listeners: {
click: {
element: 'el', //bind to the underlying el property on the panel
fn: function(){ console.log('click el'); }
},
dblclick: {
element: 'body', //bind to the underlying body property on the panel
fn: function(){ console.log('dblclick body'); }
}
}
});
An alias for addListener. In versions prior to 5.1, listeners had a generated setter which could be called to add listeners. In 5.1 the listeners config is not processed using the config system and has no generated setter, so this method is provided for backward compatibility. The preferred way of adding listeners is to use the on method.
listeners : Object
The listeners
Sets the distance between the inner corner and the outer corner where two lines meet.
Defaults to:
10
The immediate parent of the sprite. Not necessarily a surface.
Defaults to:
null
Returns the value of parent
<ext-surface/> / Ext.draw.sprite.Instancing / Ext.draw.sprite.Composite
Sets the value of parent
parent : <ext-surface/> / Ext.draw.sprite.Instancing / Ext.draw.sprite.Composite
Applies an initial angle of rotation to the sprite. May be a number specifying the rotation in degrees. Or may be a config object using the below config options.
Note: Rotation config options will be overridden by values set on the rotationRads, rotationCenterX, and rotationCenterY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
//rotation: 45
rotation: {
degrees: 45,
//rads: Math.PI / 4,
//centerX: 50,
//centerY: 50
}
}]
});
Note: Transform configs are always performed in the following order:
rads : Number
The angle in radians to rotate the sprite
degrees : Number
The angle in degrees to rotate the sprite (is ignored if rads or rotationRads is set
centerX : Number
The central coordinate of the sprite's rotation on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
centerY : Number
The central coordinate of the sprite's rotation on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
The central coordinate of the sprite's scale operation on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationRads, and rotationCenterY
Defaults to:
null
The central coordinate of the sprite's rotate operation on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationRads, and rotationCenterX
Defaults to:
null
The angle of rotation of the sprite in radians.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationCenterX, and rotationCenterY
Defaults to:
0
Applies initial scaling to the sprite. May be a number specifying the amount to scale both the x and y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc. Or may be a config object using the below config options.
Note: Scaling config options will be overridden by values set on the scalingX, scalingY, scalingCenterX, and scalingCenterY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
//scaling: 2,
scaling: {
x: 2,
y: 2
//centerX: 100,
//centerY: 100
}
}]
});
Note: Transform configs are always performed in the following order:
x : Number
The amount by which to scale the sprite along the x-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
y : Number
The amount by which to scale the sprite along the y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
centerX :
The central coordinate of the sprite's scaling on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
centerY : Number
The central coordinate of the sprite's scaling on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
The central coordinate of the sprite's scale operation on the x-axis.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingY, and scalingCenterY
Defaults to:
null
The central coordinate of the sprite's scale operation on the y-axis.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingY, and scalingCenterX
Defaults to:
null
The scaling of the sprite on the x-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingY, scalingCenterX, and scalingCenterY
Defaults to:
1
The scaling of the sprite on the y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingCenterX, and scalingCenterY
Defaults to:
1
The size of the sprite. Meant to be comparable to the size of a circle sprite with the same radius.
Defaults to:
4
The surface that this sprite is rendered into. This config is not meant to be used directly. Please use the Ext.draw.Surface#add method instead.
Defaults to:
null
Determines whether the fill and stroke are affected by sprite transformations.
Defaults to:
false
Applies an initial translation, adjustment in x/y positioning, to the sprite.
Note: Translation config options will be overridden by values set on the translationX and translationY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
translation: {
x: 50,
y: 50
}
}]
});
Note: Transform configs are always performed in the following order:
x : Number
The amount to translate the sprite along the x-axis.
y : Number
The amount to translate the sprite along the y-axis.
The translation, position offset, of the sprite on the x-axis.
Note: Transform configs are always performed in the following order:
See also: translation and translationY
Defaults to:
0
The translation, position offset, of the sprite on the y-axis.
Note: Transform configs are always performed in the following order:
See also: translation and translationX
Defaults to:
0
The value true
causes config
values to be stored on instances using a
property name prefixed with an underscore ("_") character. A value of false
stores config
values as properties using their exact name (no prefix).
Defaults to:
true
Available since: 5.0.0
The value true
instructs the initConfig
method to only honor values for
properties declared in the config
block of a class. When false
, properties
that are not declared in a config
block will be placed on the instance.
Defaults to:
true
Available since: 5.0.0
A prototype-chained object storing transform method names and priorities stored on the class prototype. On first instantiation, this object is converted into an array that is sorted by priority and stored on the constructor.
Defaults to:
{}
Matches options property names within a listeners specification object - property names which are never used as event names.
Defaults to:
{ scope: 1, delay: 1, buffer: 1, onFrame: 1, single: 1, args: 1, destroyable: 1, priority: 1, order: 1 }
We don't want the base destructor to clear the prototype because our destroyObservable handler must be called the very last. It will take care of the prototype after completing Observable destruction sequence.
Defaults to:
true
true
indicates an id
was auto-generated rather than provided by configuration.
Defaults to:
false
Available since: 6.7.0
Setting this property to false
will prevent nulling object references
on a Class instance after destruction. Setting this to "async"
will delay
the clearing for approx 50ms.
Defaults to:
true
Available since: 6.2.0
Setting this property to true
will result in setting the object's
prototype to null
after the destruction sequence is fully completed.
After that, most attempts at calling methods on the object instance
will result in "method not defined" exception. This can be very helpful
with tracking down otherwise hard to find bugs like runaway Ajax requests,
timed functions not cleared on destruction, etc.
Note that this option can only work in browsers that support Object.setPrototypeOf
method, and is only available in debugging mode.
Defaults to:
false
Available since: 6.2.0
This property is set to true
after the destroy
method is called.
Defaults to:
false
Initial suspended call count. Incremented when suspendEvents is called, decremented when resumeEvents is called.
Defaults to:
0
This object holds a key for any event that has a listener. The listener may be set directly on the instance, or on its class or a super class (via observe) or on the Ext.app.EventBus. The values of this object are truthy (a non-zero number) and falsy (0 or undefined). They do not represent an exact count of listeners. The value for an event is truthy if the event must be fired and is falsy if there is no need to fire the event.
The intended use of this property is to avoid the expense of fireEvent calls when there are no listeners. This can be particularly helpful when one would otherwise have to call fireEvent hundreds or thousands of times. It is used like this:
if (this.hasListeners.foo) {
this.fireEvent('foo', this, arg1);
}
This property is set to true
during the call to initConfig
.
Defaults to:
false
Available since: 5.0.0
This property is set to true
if this instance is the first of its class.
Defaults to:
false
Available since: 5.0.0
This value is true
and is used to identify plain objects from instances of
a defined class.
Defaults to:
true
true
in this class to identify an object as an instantiated Observable, or subclass
thereof.
Defaults to:
true
Get the reference to the current class from which this object was instantiated. Unlike
Ext.Base#statics, this.self
is scope-dependent and it's meant to be used
for dynamic inheritance. See Ext.Base#statics for a detailed comparison
Ext.define('My.Cat', {
statics: {
speciesName: 'Cat' // My.Cat.speciesName = 'Cat'
},
constructor: function() {
alert(this.self.speciesName); // dependent on 'this'
},
clone: function() {
return new this.self();
}
});
Ext.define('My.SnowLeopard', {
extend: 'My.Cat',
statics: {
speciesName: 'Snow Leopard' // My.SnowLeopard.speciesName = 'Snow Leopard'
}
});
var cat = new My.Cat(); // alerts 'Cat'
var snowLeopard = new My.SnowLeopard(); // alerts 'Snow Leopard'
var clone = snowLeopard.clone();
alert(Ext.getClassName(clone)); // alerts 'My.SnowLeopard'
Defaults to:
Base
Adds declarative listeners as nested arrays of listener objects.
listeners : Array
true
if any listeners were added
This method applies a versioned, deprecation declaration to this class. This
is typically called by the deprecated
config.
deprecations : Object
The on method is shorthand for addListener.
Appends an event handler to this object. For example:
myGridPanel.on("itemclick", this.onItemClick, this);
The method also allows for a single argument to be passed which is a config object containing properties which specify multiple events. For example:
myGridPanel.on({
cellclick: this.onCellClick,
select: this.onSelect,
viewready: this.onViewReady,
scope: this // Important. Ensure "this" is correct during handler execution
});
One can also specify options for each event handler separately:
myGridPanel.on({
cellclick: {fn: this.onCellClick, scope: this, single: true},
viewready: {fn: panel.onViewReady, scope: panel}
});
Names of methods in a specified scope may also be used:
myGridPanel.on({
cellclick: {fn: 'onCellClick', scope: this, single: true},
viewready: {fn: 'onViewReady', scope: panel}
});
eventName : String/Object
The name of the event to listen for. May also be an object who's property names are event names.
fn : Function/String (optional)
The method the event invokes or the name of
the method within the specified scope
. Will be called with arguments
given to Ext.util.Observable#fireEvent plus the options
parameter described
below.
scope : Object (optional)
The scope (this
reference) in which the handler function is
executed. If omitted, defaults to the object which fired the event.
options : Object (optional)
An object containing handler configuration.
Note: The options object will also be passed as the last argument to every event handler.
This object may contain any of the following properties:
scope : Object
The scope (this
reference) in which the handler function is executed. If omitted,
defaults to the object which fired the event.
delay : Number
The number of milliseconds to delay the invocation of the handler after the event fires.
single : Boolean
True to add a handler to handle just the next firing of the event, and then remove itself.
buffer : Number
Causes the handler to be scheduled to run in an Ext.util.DelayedTask delayed by the specified number of milliseconds. If the event fires again within that time, the original handler is not invoked, but the new handler is scheduled in its place.
onFrame : Number
Causes the handler to be scheduled to run at the next animation frame event. If the event fires again before that time, the handler is not rescheduled - the handler will only be called once when the next animation frame is fired, with the last set of arguments passed.
target : Ext.util.Observable
Only call the handler if the event was fired on the target Observable, not if the event was bubbled up from a child Observable.
element : String
This option is only valid for listeners bound to <ext-component/>. The name of a Component property which references an Ext.dom.Element to add a listener to.
This option is useful during Component construction to add DOM event listeners to elements of <ext-component/> which will exist only after the Component is rendered.
For example, to add a click listener to a Panel's body:
var panel = new Ext.panel.Panel({
title: 'The title',
listeners: {
click: this.handlePanelClick,
element: 'body'
}
});
In order to remove listeners attached using the element, you'll need to reference the element itself as seen below.
panel.body.un(...)
delegate : String (optional)
A simple selector to filter the event target or look for a descendant of the target.
The "delegate" option is only available on Ext.dom.Element instances (or when attaching a listener to a Ext.dom.Element via a Component using the element option).
See the delegate example below.
capture : Boolean (optional)
When set to true
, the listener is fired in the capture phase of the event propagation
sequence, instead of the default bubble phase.
The capture
option is only available on Ext.dom.Element instances (or
when attaching a listener to a Ext.dom.Element via a Component using the
element option).
stopPropagation : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call stopPropagation on the event
object before firing the handler.
preventDefault : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call preventDefault on the event
object before firing the handler.
stopEvent : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call stopEvent on the event object
before firing the handler.
args : Array (optional)
Optional set of arguments to pass to the handler function before the actual
fired event arguments. For example, if args
is set to ['foo', 42]
,
the event handler function will be called with an arguments list like this:
handler('foo', 42, <actual event arguments>...);
destroyable : Boolean (optional)
When specified as true
, the function returns a destroyable
object. An object
which implements the destroy
method which removes all listeners added in this call.
This syntax can be a helpful shortcut to using un; particularly when
removing multiple listeners. NOTE - not compatible when using the element
option. See un for the proper syntax for removing listeners added using the
element config.
Defaults to:
false
priority : Number (optional)
An optional numeric priority that determines the order in which event handlers are run. Event handlers with no priority will be run as if they had a priority of 0. Handlers with a higher priority will be prioritized to run sooner than those with a lower priority. Negative numbers can be used to set a priority lower than the default. Internally, the framework uses a range of 1000 or greater, and -1000 or lesser for handlers that are intended to run before or after all others, so it is recommended to stay within the range of -999 to 999 when setting the priority of event handlers in application-level code. A priority must be an integer to be valid. Fractional values are reserved for internal framework use.
order : String (optional)
A legacy option that is provided for backward compatibility.
It is recommended to use the priority
option instead. Available options are:
'before'
: equal to a priority of 100
'current'
: equal to a priority of 0
or default priority'after'
: equal to a priority of -100
Defaults to:
'current'
order : String (optional)
A shortcut for the order
event option. Provided for backward compatibility.
Please use the priority
event option instead.
Defaults to: 'current'
Only when the destroyable
option is specified.
A Destroyable
object. An object which implements the destroy
method which removes
all listeners added in this call. For example:
this.btnListeners = = myButton.on({
destroyable: true
mouseover: function() { console.log('mouseover'); },
mouseout: function() { console.log('mouseout'); },
click: function() { console.log('click'); }
});
And when those listeners need to be removed:
Ext.destroy(this.btnListeners);
or
this.btnListeners.destroy();
The addManagedListener method is used when some object (call it "A") is listening to an event on another observable object ("B") and you want to remove that listener from "B" when "A" is destroyed. This is not an issue when "B" is destroyed because all of its listeners will be removed at that time.
Example:
Ext.define('Foo', {
extend: 'Ext.Component',
initComponent: function () {
this.addManagedListener(MyApp.SomeSharedMenu, 'show', this.doSomething);
this.callParent();
}
});
As you can see, when an instance of Foo is destroyed, it ensures that the 'show'
listener on the menu (MyApp.SomeGlobalSharedMenu
) is also removed.
As of version 5.1 it is no longer necessary to use this method in most cases because
listeners are automatically managed if the scope object provided to
addListener is an Observable instance.
However, if the observable instance and scope are not the same object you
still need to use mon
or addManagedListener
if you want the listener to be
managed.
item : Ext.util.Observable/Ext.dom.Element
The item to which to add a listener/listeners.
ename : Object/String
The event name, or an object containing event name properties.
fn : Function/String (optional)
If the ename
parameter was an event
name, this is the handler function or the name of a method on the specified
scope
.
scope : Object (optional)
If the ename
parameter was an event name, this is
the scope (this
reference) in which the handler function is executed.
options : Object (optional)
If the ename
parameter was an event name, this is
the addListener options.
Only when the destroyable
option is specified.
A Destroyable
object. An object which implements the destroy
method which removes
all listeners added in this call. For example:
this.btnListeners = myButton.mon({
destroyable: true
mouseover: function() { console.log('mouseover'); },
mouseout: function() { console.log('mouseout'); },
click: function() { console.log('click'); }
});
And when those listeners need to be removed:
Ext.destroy(this.btnListeners);
or
this.btnListeners.destroy();
Calculates forward and inverse transform matrices from sprite's attributes. Transformations are applied in the following order: Scaling, Rotation, Translation.
force : Boolean (optional)
Forces recalculation of transform matrices even when sprite's transform attributes supposedly haven't changed.
Defaults to: false
Call the original method that was previously overridden with Ext.Base#override
Ext.define('My.Cat', {
constructor: function() {
alert("I'm a cat!");
}
});
My.Cat.override({
constructor: function() {
alert("I'm going to be a cat!");
this.callOverridden();
alert("Meeeeoooowwww");
}
});
var kitty = new My.Cat(); // alerts "I'm going to be a cat!"
// alerts "I'm a cat!"
// alerts "Meeeeoooowwww"
args : Array/Arguments
The arguments, either an array or the arguments
object
from the current method, for example: this.callOverridden(arguments)
Returns the result of calling the overridden method
Deprecated since version 4.1.0
Use method-callParent instead.
Call the "parent" method of the current method. That is the method previously overridden by derivation or by an override (see Ext#define).
Ext.define('My.Base', {
constructor: function(x) {
this.x = x;
},
statics: {
method: function(x) {
return x;
}
}
});
Ext.define('My.Derived', {
extend: 'My.Base',
constructor: function() {
this.callParent([21]);
}
});
var obj = new My.Derived();
alert(obj.x); // alerts 21
This can be used with an override as follows:
Ext.define('My.DerivedOverride', {
override: 'My.Derived',
constructor: function(x) {
this.callParent([x*2]); // calls original My.Derived constructor
}
});
var obj = new My.Derived();
alert(obj.x); // now alerts 42
This also works with static and private methods.
Ext.define('My.Derived2', {
extend: 'My.Base',
// privates: {
statics: {
method: function(x) {
return this.callParent([x*2]); // calls My.Base.method
}
}
});
alert(My.Base.method(10)); // alerts 10
alert(My.Derived2.method(10)); // alerts 20
Lastly, it also works with overridden static methods.
Ext.define('My.Derived2Override', {
override: 'My.Derived2',
// privates: {
statics: {
method: function(x) {
return this.callParent([x*2]); // calls My.Derived2.method
}
}
});
alert(My.Derived2.method(10); // now alerts 40
To override a method and replace it and also call the superclass method, use method-callSuper. This is often done to patch a method to fix a bug.
args : Array/Arguments
The arguments, either an array or the arguments
object
from the current method, for example: this.callParent(arguments)
Returns the result of calling the parent method
This method is used by an override to call the superclass method but bypass any overridden method. This is often done to "patch" a method that contains a bug but for whatever reason cannot be fixed directly.
Consider:
Ext.define('Ext.some.Class', {
method: function() {
console.log('Good');
}
});
Ext.define('Ext.some.DerivedClass', {
extend: 'Ext.some.Class',
method: function() {
console.log('Bad');
// ... logic but with a bug ...
this.callParent();
}
});
To patch the bug in Ext.some.DerivedClass.method
, the typical solution is to create an
override:
Ext.define('App.patches.DerivedClass', {
override: 'Ext.some.DerivedClass',
method: function() {
console.log('Fixed');
// ... logic but with bug fixed ...
this.callSuper();
}
});
The patch method cannot use method-callParent to call the superclass
method
since that would call the overridden method containing the bug. In
other words, the above patch would only produce "Fixed" then "Good" in the
console log, whereas, using callParent
would produce "Fixed" then "Bad"
then "Good".
args : Array/Arguments
The arguments, either an array or the arguments
object
from the current method, for example: this.callSuper(arguments)
Returns the result of calling the superclass method
Calls updaters triggered by changes to sprite attributes.
attr : Object
The attributes of a sprite or its instance.
Creates an event handling function which re-fires the event from this object as the passed event name.
newName : String
The name under which to re-fire the passed parameters.
beginEnd : Array (optional)
The caller can specify on which indices to slice.
Destroys member properties by name.
If a property name is the name of a config, the getter is not invoked, so if the config has not been initialized, nothing will be done.
The property will be destroyed, and the corrected name (if the property is a config
and config names are prefixed) will set to null
in this object's dictionary.
args : String...
One or more names of the properties to destroy and remove from the object.
Continue to fire event.
eventName : String
args : Array
bubbles : Boolean
Enables events fired by this Observable to bubble up an owner hierarchy by calling
this.getBubbleTarget()
if present. There is no implementation in the Observable
base class.
This is commonly used by Ext.Components to bubble events to owner Containers. See Ext.Component#getBubbleTarget. The default implementation in Ext.Component returns the Component's immediate owner. But if a known target is required, this can be overridden to access the required target more quickly.
Example:
Ext.define('Ext.overrides.form.field.Base', {
override: 'Ext.form.field.Base',
// Add functionality to Field's initComponent to enable
// the change event to bubble
initComponent: function () {
this.callParent();
this.enableBubble('change');
}
});
var myForm = Ext.create('Ext.form.Panel', {
title: 'User Details',
items: [{
...
}],
listeners: {
change: function() {
// Title goes red if form has been modified.
myForm.header.setStyle('color', 'red');
}
}
});
eventNames : String/String[]
The event name to bubble, or an Array of event names.
Fires the specified event with the passed parameters and executes a function (action).
By default, the action function will be executed after any "before" event handlers
(as specified using the order
option of
addListener
), but before any other
handlers are fired. This gives the "before" handlers an opportunity to
cancel the event by returning false
, and prevent the action function from
being called.
The action can also be configured to run after normal handlers, but before any "after"
handlers (as specified using the order
event option) by passing 'after'
as the order
parameter. This configuration gives any event handlers except
for "after" handlers the opportunity to cancel the event and prevent the action
function from being called.
eventName : String
The name of the event to fire.
args : Array
Arguments to pass to handlers and to the action function.
fn : Function
The action function.
scope : Object (optional)
The scope (this
reference) in which the handler function is
executed. If omitted, defaults to the object which fired the event.
options : Object (optional)
Event options for the action function. Accepts any
of the options of addListener
order : String (optional)
The order to call the action function relative
too the event handlers ('before'
or 'after'
). Note that this option is
simply used to sort the action function relative to the event handlers by "priority".
An order of 'before'
is equivalent to a priority of 99.5
, while an order of
'after'
is equivalent to a priority of -99.5
. See the priority
option
of addListener
for more details.
Defaults to: 'before'
Deprecated since version 5.5
Use fireEventedAction instead.
Fires the specified event with the passed parameters (minus the event name, plus
the options
object passed to addListener).
An event may be set to bubble up an Observable parent hierarchy (See Ext.Component#getBubbleTarget) by calling enableBubble.
eventName : String
The name of the event to fire.
args : Object...
Variable number of parameters are passed to handlers.
returns false if any of the handlers return false otherwise it returns true.
Fires the specified event with the passed parameter list.
An event may be set to bubble up an Observable parent hierarchy (See Ext.Component#getBubbleTarget) by calling enableBubble.
eventName : String
The name of the event to fire.
args : Object[]
An array of parameters which are passed to handlers.
returns false if any of the handlers return false otherwise it returns true.
Fires the specified event with the passed parameters and executes a function (action). Evented Actions will automatically dispatch a 'before' event passing. This event will be given a special controller that allows for pausing/resuming of the event flow.
By pausing the controller the updater and events will not run until resumed. Pausing, however, will not stop the processing of any other before events.
eventName : String
The name of the event to fire.
args : Array
Arguments to pass to handlers and to the action function.
fn : Function/String
The action function.
scope : Object (optional)
The scope (this
reference) in which the handler function is
executed. If omitted, defaults to the object which fired the event.
fnArgs : Array/Boolean (optional)
Optional arguments for the action fn
. If not
given, the normal args
will be used to call fn
. If false
is passed, the
args
are used but if the first argument is this instance it will be removed
from the args passed to the action function.
Returns the bounding box for the given Sprite as calculated with the Canvas engine.
isWithoutTransform : Boolean (optional)
Whether to calculate the bounding box with the current transforms or not.
Subclass can rewrite this function to gain better performance.
isWithoutTransform : Boolean
Gets the bubbling parent for an Observable
The bubble parent. null is returned if no bubble target exists
Returns a specified config property value. If the name parameter is not passed, all current configuration options will be returned as key value pairs.
name : String (optional)
The name of the config property to get.
peek : Boolean (optional)
true
to peek at the raw value without calling the getter.
Defaults to: false
ifInitialized : Boolean (optional)
true
to only return the initialized property
value, not the raw config value, and not to trigger initialization. Returns
undefined
if the property has not yet been initialized.
Defaults to: false
The config property value.
Retrieves the id
. This method Will auto-generate an id if one has not already
been configured.
id
Returns the initial configuration passed to the constructor when instantiating this class.
Given this example Ext.button.Button definition and instance:
Ext.define('MyApp.view.Button', {
extend: 'Ext.button.Button',
xtype: 'mybutton',
scale: 'large',
enableToggle: true
});
var btn = Ext.create({
xtype: 'mybutton',
renderTo: Ext.getBody(),
text: 'Test Button'
});
Calling btn.getInitialConfig()
would return an object including the config
options passed to the create
method:
xtype: 'mybutton',
renderTo: // The document body itself
text: 'Test Button'
Calling btn.getInitialConfig('text')
returns 'Test Button'.
name : String (optional)
Name of the config option to return.
The full config object or a single config value
when name
parameter specified.
Returns all points where this sprite intersects the given sprite. The given sprite must be an instance of the Ext.draw.sprite.Path class or its subclass.
path : Object
Checks to see if this object has any listeners for a specified event, or whether the event bubbles. The answer indicates whether the event needs firing or not.
eventName : String
The name of the event to check for
true
if the event is being listened for or bubbles, else false
Performs a hit test on the sprite.
point : Array
A two-item array containing x and y coordinates of the point.
options : Object
Hit testing options.
A hit result object that contains more information about what exactly was hit or null if nothing was hit.
Initialize configuration for this class. a typical example:
Ext.define('My.awesome.Class', {
// The default config
config: {
name: 'Awesome',
isAwesome: true
},
constructor: function(config) {
this.initConfig(config);
}
});
var awesome = new My.awesome.Class({
name: 'Super Awesome'
});
alert(awesome.getName()); // 'Super Awesome'
instanceConfig : Object
this
Tests whether the given point is inside the path.
x : Object
y : Object
Tests whether the given point is on the path.
x : Object
y : Object
Checks if all events, or a specific event, is suspended.
event : String (optional)
The name of the specific event to check
true
if events are suspended
Checks if the sprite can be seen.
This includes the hidden
attribute check, alpha/opacity checks,
fill/stroke color checks and surface/parent checks.
The method doesn't check if the sprite is off-screen.
Returns true
, if the sprite can be seen.
Adds a "destroyable" object to an internal list of objects that will be destroyed
when this instance is destroyed (via destroy
).
name : String
value : Object
The value
passed.
Shorthand for addManagedListener. The addManagedListener method is used when some object (call it "A") is listening to an event on another observable object ("B") and you want to remove that listener from "B" when "A" is destroyed. This is not an issue when "B" is destroyed because all of its listeners will be removed at that time.
Example:
Ext.define('Foo', {
extend: 'Ext.Component',
initComponent: function () {
this.addManagedListener(MyApp.SomeSharedMenu, 'show', this.doSomething);
this.callParent();
}
});
As you can see, when an instance of Foo is destroyed, it ensures that the 'show'
listener on the menu (MyApp.SomeGlobalSharedMenu
) is also removed.
As of version 5.1 it is no longer necessary to use this method in most cases because
listeners are automatically managed if the scope object provided to
addListener is an Observable instance.
However, if the observable instance and scope are not the same object you
still need to use mon
or addManagedListener
if you want the listener to be
managed.
item : Ext.util.Observable/Ext.dom.Element
The item to which to add a listener/listeners.
ename : Object/String
The event name, or an object containing event name properties.
fn : Function/String (optional)
If the ename
parameter was an event
name, this is the handler function or the name of a method on the specified
scope
.
scope : Object (optional)
If the ename
parameter was an event name, this is
the scope (this
reference) in which the handler function is executed.
options : Object (optional)
If the ename
parameter was an event name, this is
the addListener options.
Only when the destroyable
option is specified.
A Destroyable
object. An object which implements the destroy
method which removes
all listeners added in this call. For example:
this.btnListeners = myButton.mon({
destroyable: true
mouseover: function() { console.log('mouseover'); },
mouseout: function() { console.log('mouseout'); },
click: function() { console.log('click'); }
});
And when those listeners need to be removed:
Ext.destroy(this.btnListeners);
or
this.btnListeners.destroy();
Shorthand for removeManagedListener. Removes listeners that were added by the mon method.
item : Ext.util.Observable/Ext.dom.Element
The item from which to remove a listener/listeners.
ename : Object/String
The event name, or an object containing event name properties.
fn : Function (optional)
If the ename
parameter was an event name, this is
the handler function.
scope : Object (optional)
If the ename
parameter was an event name, this is
the scope (this
reference) in which the handler function is executed.
The on method is shorthand for addListener.
Appends an event handler to this object. For example:
myGridPanel.on("itemclick", this.onItemClick, this);
The method also allows for a single argument to be passed which is a config object containing properties which specify multiple events. For example:
myGridPanel.on({
cellclick: this.onCellClick,
select: this.onSelect,
viewready: this.onViewReady,
scope: this // Important. Ensure "this" is correct during handler execution
});
One can also specify options for each event handler separately:
myGridPanel.on({
cellclick: {fn: this.onCellClick, scope: this, single: true},
viewready: {fn: panel.onViewReady, scope: panel}
});
Names of methods in a specified scope may also be used:
myGridPanel.on({
cellclick: {fn: 'onCellClick', scope: this, single: true},
viewready: {fn: 'onViewReady', scope: panel}
});
eventName : String/Object
The name of the event to listen for. May also be an object who's property names are event names.
fn : Function/String (optional)
The method the event invokes or the name of
the method within the specified scope
. Will be called with arguments
given to Ext.util.Observable#fireEvent plus the options
parameter described
below.
scope : Object (optional)
The scope (this
reference) in which the handler function is
executed. If omitted, defaults to the object which fired the event.
options : Object (optional)
An object containing handler configuration.
Note: The options object will also be passed as the last argument to every event handler.
This object may contain any of the following properties:
scope : Object
The scope (this
reference) in which the handler function is executed. If omitted,
defaults to the object which fired the event.
delay : Number
The number of milliseconds to delay the invocation of the handler after the event fires.
single : Boolean
True to add a handler to handle just the next firing of the event, and then remove itself.
buffer : Number
Causes the handler to be scheduled to run in an Ext.util.DelayedTask delayed by the specified number of milliseconds. If the event fires again within that time, the original handler is not invoked, but the new handler is scheduled in its place.
onFrame : Number
Causes the handler to be scheduled to run at the next animation frame event. If the event fires again before that time, the handler is not rescheduled - the handler will only be called once when the next animation frame is fired, with the last set of arguments passed.
target : Ext.util.Observable
Only call the handler if the event was fired on the target Observable, not if the event was bubbled up from a child Observable.
element : String
This option is only valid for listeners bound to <ext-component/>. The name of a Component property which references an Ext.dom.Element to add a listener to.
This option is useful during Component construction to add DOM event listeners to elements of <ext-component/> which will exist only after the Component is rendered.
For example, to add a click listener to a Panel's body:
var panel = new Ext.panel.Panel({
title: 'The title',
listeners: {
click: this.handlePanelClick,
element: 'body'
}
});
In order to remove listeners attached using the element, you'll need to reference the element itself as seen below.
panel.body.un(...)
delegate : String (optional)
A simple selector to filter the event target or look for a descendant of the target.
The "delegate" option is only available on Ext.dom.Element instances (or when attaching a listener to a Ext.dom.Element via a Component using the element option).
See the delegate example below.
capture : Boolean (optional)
When set to true
, the listener is fired in the capture phase of the event propagation
sequence, instead of the default bubble phase.
The capture
option is only available on Ext.dom.Element instances (or
when attaching a listener to a Ext.dom.Element via a Component using the
element option).
stopPropagation : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call stopPropagation on the event
object before firing the handler.
preventDefault : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call preventDefault on the event
object before firing the handler.
stopEvent : Boolean (optional)
This option is only valid for listeners bound to Ext.dom.Element.
true
to call stopEvent on the event object
before firing the handler.
args : Array (optional)
Optional set of arguments to pass to the handler function before the actual
fired event arguments. For example, if args
is set to ['foo', 42]
,
the event handler function will be called with an arguments list like this:
handler('foo', 42, <actual event arguments>...);
destroyable : Boolean (optional)
When specified as true
, the function returns a destroyable
object. An object
which implements the destroy
method which removes all listeners added in this call.
This syntax can be a helpful shortcut to using un; particularly when
removing multiple listeners. NOTE - not compatible when using the element
option. See un for the proper syntax for removing listeners added using the
element config.
Defaults to:
false
priority : Number (optional)
An optional numeric priority that determines the order in which event handlers are run. Event handlers with no priority will be run as if they had a priority of 0. Handlers with a higher priority will be prioritized to run sooner than those with a lower priority. Negative numbers can be used to set a priority lower than the default. Internally, the framework uses a range of 1000 or greater, and -1000 or lesser for handlers that are intended to run before or after all others, so it is recommended to stay within the range of -999 to 999 when setting the priority of event handlers in application-level code. A priority must be an integer to be valid. Fractional values are reserved for internal framework use.
order : String (optional)
A legacy option that is provided for backward compatibility.
It is recommended to use the priority
option instead. Available options are:
'before'
: equal to a priority of 100
'current'
: equal to a priority of 0
or default priority'after'
: equal to a priority of -100
Defaults to:
'current'
order : String (optional)
A shortcut for the order
event option. Provided for backward compatibility.
Please use the priority
event option instead.
Defaults to: 'current'
Only when the destroyable
option is specified.
A Destroyable
object. An object which implements the destroy
method which removes
all listeners added in this call. For example:
this.btnListeners = = myButton.on({
destroyable: true
mouseover: function() { console.log('mouseover'); },
mouseout: function() { console.log('mouseout'); },
click: function() { console.log('click'); }
});
And when those listeners need to be removed:
Ext.destroy(this.btnListeners);
or
this.btnListeners.destroy();
Appends an after-event handler.
Same as addListener with order
set
to 'after'
.
eventName : String/String[]/Object
The name of the event to listen for.
fn : Function/String
The method the event invokes.
scope : Object (optional)
The scope for fn
.
options : Object (optional)
An object containing handler configuration.
Appends a before-event handler. Returning false
from the handler will stop the event.
Same as addListener with order
set
to 'before'
.
eventName : String/String[]/Object
The name of the event to listen for.
fn : Function/String
The method the event invokes.
scope : Object (optional)
The scope for fn
.
options : Object (optional)
An object containing handler configuration.
Relays selected events from the specified Observable as if the events were fired
by this
.
For example if you are extending Grid, you might decide to forward some events from store. So you can do this inside your initComponent:
this.relayEvents(this.getStore(), ['load']);
The grid instance will then have an observable 'load' event which will be passed the parameters of the store's load event and any function fired with the grid's load event would have access to the grid using the this keyword (unless the event is handled by a controller's control/listen event listener in which case 'this' will be the controller rather than the grid).
origin : Object
The Observable whose events this object is to relay.
events : String[]/Object
Array of event names to relay or an Object with key/value pairs translating to ActualEventName/NewEventName respectively. For example: this.relayEvents(this, {add:'push', remove:'pop'});
Would now redispatch the add event of this as a push event and the remove event as a pop event.
prefix : String (optional)
A common prefix to prepend to the event names. For example:
this.relayEvents(this.getStore(), ['load', 'clear'], 'store');
Now the grid will forward 'load' and 'clear' events of store as 'storeload' and 'storeclear'.
A Destroyable
object. An object which implements the destroy
method
which, when destroyed, removes all relayers. For example:
this.storeRelayers = this.relayEvents(this.getStore(), ['load', 'clear'], 'store');
Can be undone by calling
Ext.destroy(this.storeRelayers);
or this.store.relayers.destroy();
Removes this sprite from its surface. The sprite itself is not destroyed.
Returns the removed sprite or null
otherwise.
Removes an event handler.
eventName : String
The type of event the handler was associated with.
fn : Function
The handler to remove. This must be a reference to the function passed into the addListener call.
scope : Object (optional)
The scope originally specified for the handler. It must be the same as the scope argument specified in the original call to Ext.util.Observable#addListener or the listener will not be removed.
Removes listeners that were added by the mon method.
item : Ext.util.Observable/Ext.dom.Element
The item from which to remove a listener/listeners.
ename : Object/String
The event name, or an object containing event name properties.
fn : Function (optional)
If the ename
parameter was an event name, this is
the handler function.
scope : Object (optional)
If the ename
parameter was an event name, this is
the scope (this
reference) in which the handler function is executed.
Remove a single managed listener item
isClear : Boolean
True if this is being called during a clear
managedListener : Object
The managed listener item
item : Object
ename : String
fn : Function
scope : Object
See removeManagedListener for other args
This is where the actual sprite rendering happens by calling ctx
methods.
surface : Ext.draw.Surface
A draw container surface.
ctx : CanvasRenderingContext2D
A context object that is API compatible with the native CanvasRenderingContext2D.
surfaceClipRect : Number[]
The clip rect: [left, top, width, height].
Not to be confused with the surface.getRect()
, which represents the location
and size of the surface in a draw container, in draw container coordinates.
The clip rect on the other hand represents the portion of the surface that is being
rendered, in surface coordinates.
returns false
to stop rendering in this frame.
All the sprites that haven't been rendered will have their dirty flag untouched.
Renders the bounding box of transformed sprite.
surface : Object
ctx : Object
Resets current transformation matrix of a sprite to the identify matrix.
isSplit : Boolean (optional)
If 'true', transformation attributes are updated.
Defaults to: false
This sprite.
Gets the default scope for firing late bound events (string names with no scope attached) at runtime.
defaultScope : Object (optional)
The default scope to return if none is found.
Defaults to: this
The default event scope
Resumes firing of the named event(s).
After calling this method to resume events, the events will fire when requested to fire.
Note that if the suspendEvent method is called multiple times for a certain event, this converse method will have to be called the same number of times for it to resume firing.
eventName : String...
Multiple event names to resume.
Resumes firing events (see suspendEvents).
If events were suspended using the queueSuspended
parameter, then all events fired
during event suspension will be sent to any listeners now.
discardQueue : Boolean (optional)
true
to prevent any previously queued events from firing
while we were suspended. See suspendEvents.
attr : Object
The attributes object (not necesseraly of a sprite, but of its instance).
updater : String
Updater to be called.
triggers : String[] (optional)
Attributes that triggered the update.
Schedules specified updaters to be called. Updaters are called implicitly as a result of a change to sprite attributes. But sometimes it may be required to call an updater without setting an attribute, and without messing up the updater call order (by calling the updater immediately). For example:
updaters: {
onDataX: function (attr) {
this.processDataX();
// Process data Y every time data X is processed.
// Call the onDataY updater as if changes to dataY attribute itself
// triggered the update.
this.scheduleUpdaters(attr, {onDataY: ['dataY']});
// Alternatively:
// this.scheduleUpdaters(attr, ['onDataY'], ['dataY']);
}
}
attr : Object
The attributes object (not necesseraly of a sprite, but of its instance).
updaters : Object/String[]
A map of updaters to be called to attributes that triggered the update.
triggers : String[] (optional)
Attributes that triggered the update. An optional parameter.
If used, the updaters
parameter will be treated as an array of updaters to be called.
Set attributes of the sprite. By default only the attributes that have processors will be set and all other attributes will be filtered out as a result of the normalization process. The normalization process can be skipped. In that case all the given attributes will be set unprocessed. This will result in better performance, but might also pollute the sprite's attributes with unwanted attributes or attributes with invalid values, if one is not careful. See also setAttributesBypassingNormalization. If normalization is skipped, one may also chose to avoid copying the given object. This may result in even better performance, but only in cases where most of the attributes have values that are different from the old values, because copying additionally checks if the value has changed.
changes : Object
The content of the change.
bypassNormalization : Boolean (optional)
true
to avoid normalization of the given changes.
avoidCopy : Boolean (optional)
true
to avoid copying the changes
object.
bypassNormalization
should also be true
. The content of object may be destroyed.
Set attributes of the sprite, assuming the names and values have already been normalized.
changes : Object
The content of the change.
avoidCopy : Boolean (optional)
true
to avoid copying the changes
object.
The content of object may be destroyed.
Deprecated since version 6.5.0
Use setAttributes directly with bypassNormalization argument being `true`.
Sets a single/multiple configuration options.
name : String/Object
The name of the property to set, or a set of key value pairs to set.
value : Object (optional)
The value to set for the name parameter.
this
Resets current transformation matrix of a sprite to the identify matrix and pre-multiplies it with the given matrix. This is effectively the same as calling resetTransform, followed by transform with the same arguments.
See also: transform
var drawContainer = new Ext.draw.Container({
renderTo: Ext.getBody(),
width: 380,
height: 380,
sprites: [{
type: 'rect',
width: 100,
height: 100,
fillStyle: 'red'
}]
});
var main = drawContainer.getSurface();
var rect = main.getItems()[0];
var m = new Ext.draw.Matrix().rotate(Math.PI, 100, 100);
rect.setTransform(m);
main.renderFrame();
There may be times where the transformation you need to apply cannot easily be
accomplished using the sprite’s convenience transform methods. Or, you may want
to pass a matrix directly to the sprite in order to set a transformation. The
setTransform
method allows for this sort of advanced usage as well. The
following tables show each transformation matrix used when applying
transformations to a sprite.
1 | 0 | tx |
0 | 1 | ty |
0 | 0 | 1 |
cos(θ) | -sin(θ) | 0 |
0 | cos(θ) | 0 |
0 | 0 | 1 |
sx | 0 | 0 |
0 | cos(θ) | 0 |
0 | 0 | 1 |
1 | λx | 0 |
0 | 1 | 0 |
0 | 0 | 1 |
1 | 0 | 0 |
λy | 1 | 0 |
0 | 0 | 1 |
1 | tan(θ) | 0 |
0 | 1 | 0 |
0 | 0 | 1 |
1 | 0 | 0 |
tan(θ) | 1 | 0 |
0 | 0 | 1 |
Multiplying matrices for translation, rotation, scaling, and shearing / skewing
any number of times in the desired order produces a single matrix for a composite
transformation. You can use the product as a value for the setTransform
method
of a sprite:
mySprite.setTransform([a, b, c, d, e, f]);
Where a
, b
, c
, d
, e
, f
are numeric values that correspond to the
following transformation matrix components:
a | c | e |
b | d | f |
0 | 0 | 1 |
matrix : Ext.draw.Matrix/Number[]
The transformation matrix to apply or its raw elements as an array.
isSplit : Boolean (optional)
If true
, transformation attributes are updated.
Defaults to: false
This sprite.
Get the reference to the class from which this object was instantiated. Note that unlike
Ext.Base#self, this.statics()
is scope-independent and it always returns
the class from which it was called, regardless of what this
points to during run-time
Ext.define('My.Cat', {
statics: {
totalCreated: 0,
speciesName: 'Cat' // My.Cat.speciesName = 'Cat'
},
constructor: function() {
var statics = this.statics();
// always equals to 'Cat' no matter what 'this' refers to
// equivalent to: My.Cat.speciesName
alert(statics.speciesName);
alert(this.self.speciesName); // dependent on 'this'
statics.totalCreated++;
},
clone: function() {
var cloned = new this.self(); // dependent on 'this'
// equivalent to: My.Cat.speciesName
cloned.groupName = this.statics().speciesName;
return cloned;
}
});
Ext.define('My.SnowLeopard', {
extend: 'My.Cat',
statics: {
speciesName: 'Snow Leopard' // My.SnowLeopard.speciesName = 'Snow Leopard'
},
constructor: function() {
this.callParent();
}
});
var cat = new My.Cat(); // alerts 'Cat', then alerts 'Cat'
var snowLeopard = new My.SnowLeopard(); // alerts 'Cat', then alerts 'Snow Leopard'
var clone = snowLeopard.clone();
alert(Ext.getClassName(clone)); // alerts 'My.SnowLeopard'
alert(clone.groupName); // alerts 'Cat'
alert(My.Cat.totalCreated); // alerts 3
Suspends firing of the named event(s).
After calling this method to suspend events, the events will no longer fire when requested to fire.
Note that if this is called multiple times for a certain event, the converse method resumeEvent will have to be called the same number of times for it to resume firing.
eventName : String...
Multiple event names to suspend.
Suspends the firing of all events. (see resumeEvents)
queueSuspended : Boolean
true
to queue up suspended events to be fired
after the resumeEvents call instead of discarding all suspended events.
Pre-multiplies the current transformation matrix of a sprite with the given matrix.
If isSplit
parameter is true
, the resulting matrix is also split into
individual components (scaling, rotation, translation) and corresponding sprite
attributes are updated. The shearing component is not extracted.
Note, that transformation attributes work as if transformations are applied to the
local coordinate system of a sprite, while matrix transformations transform
the global coordinate space or the surface grid.
Since the transform
method returns the sprite itself, calls to the method
can be chained. And if updating sprite transformation attributes is desired,
it can be achieved by setting the isSplit
parameter of the last call to true
.
For example:
sprite.transform(matrixA).transform(matrixB).transform(matrixC, true);
See also: setTransform
matrix : Ext.draw.Matrix/Number[]
A transformation matrix or array of its elements.
isSplit : Boolean (optional)
If 'true', transformation attributes are updated.
Defaults to: false
This sprite.
Shorthand for removeListener. Removes an event handler.
eventName : String
The type of event the handler was associated with.
fn : Function
The handler to remove. This must be a reference to the function passed into the addListener call.
scope : Object (optional)
The scope originally specified for the handler. It must be the same as the scope argument specified in the original call to Ext.util.Observable#addListener or the listener will not be removed.
Removes a before-event handler.
Same as removeListener with order
set to 'after'
.
eventName : String/String[]/Object
The name of the event the handler was associated with.
fn : Function/String
The handler to remove.
scope : Object (optional)
The scope originally specified for fn
.
options : Object (optional)
Extra options object.
Removes a before-event handler.
Same as removeListener with order
set to 'before'
.
eventName : String/String[]/Object
The name of the event the handler was associated with.
fn : Function/String
The handler to remove.
scope : Object (optional)
The scope originally specified for fn
.
options : Object (optional)
Extra options object.
Destroys a given set of linked
objects. This is only needed if
the linked object is being destroyed before this instance.
names : String[]
The names of the linked objects to destroy.
this
Update the path.
path : Ext.draw.Path
An empty path to draw on using path API.
attr : Object
The attribute object. Note: DO NOT use the sprite.attr
instead of this
if you want to work with instancing.
Subclass will fill the plain object with x
, y
, width
, height
information
of the plain bounding box of this sprite.
plain : Object
Target object.
Subclass will fill the plain object with x
, y
, width
, height
information
of the transformed bounding box of this sprite.
transform : Object
Target object (transformed bounding box) to populate.
plain : Object
Untransformed bounding box.
Applies sprite's attributes to the given context.
ctx : Object
Context to apply sprite's attributes to.
rect : Array
The rect of the context to be affected by gradients.
Watches config properties.
instance.watchConfig({
title: 'onTitleChange',
scope: me
});
Available since: 6.7.0
name : Object
fn : Object
scope : Object
Adds new config properties to this class. This is called for classes when they are declared, then for any mixins that class may define and finally for any overrides defined that target the class.
config : Object
mixinClass : Ext.Class (optional)
The mixin class if the configs are from a mixin.
name : Object
member : Object
privacy : Object
Add methods / properties to the prototype of this class.
Ext.define('My.awesome.Cat', {
constructor: function() {
...
}
});
My.awesome.Cat.addMembers({
meow: function() {
alert('Meowww...');
}
});
var kitty = new My.awesome.Cat();
kitty.meow();
members : Object
The members to add to this class.
isStatic : Boolean (optional)
Pass true
if the members are static.
Defaults to: false
privacy : Boolean (optional)
Pass true
if the members are private. This
only has meaning in debug mode and only for methods.
Defaults to: false
Add / override static properties of this class.
Ext.define('My.cool.Class', {
...
});
My.cool.Class.addStatics({
someProperty: 'someValue', // My.cool.Class.someProperty = 'someValue'
method1: function() { ... }, // My.cool.Class.method1 = function() { ... };
method2: function() { ... } // My.cool.Class.method2 = function() { ... };
});
members : Object
this
Borrow another class' members to the prototype of this class.
Ext.define('Bank', {
money: '$$$',
printMoney: function() {
alert('$$$$$$$');
}
});
Ext.define('Thief', {
...
});
Thief.borrow(Bank, ['money', 'printMoney']);
var steve = new Thief();
alert(steve.money); // alerts '$$$'
steve.printMoney(); // alerts '$$$$$$$'
fromClass : Ext.Base
The class to borrow members from
members : Array/String
The names of the members to borrow
this
Create a new instance of this Class.
Ext.define('My.cool.Class', {
...
});
My.cool.Class.create({
someConfig: true
});
All parameters are passed to the constructor of the class.
the created instance.
Create aliases for existing prototype methods. Example:
Ext.define('My.cool.Class', {
method1: function() { ... },
method2: function() { ... }
});
var test = new My.cool.Class();
My.cool.Class.createAlias({
method3: 'method1',
method4: 'method2'
});
test.method3(); // test.method1()
My.cool.Class.createAlias('method5', 'method3');
test.method5(); // test.method3() -> test.method1()
alias : String/Object
The new method name, or an object to set multiple aliases. See flexSetter
origin : String/Object
The original method name
Returns the Ext.Configurator
for this class.
Get the current class' name in string format.
Ext.define('My.cool.Class', {
constructor: function() {
alert(this.self.getName()); // alerts 'My.cool.Class'
}
});
My.cool.Class.getName(); // 'My.cool.Class'
className
Used internally by the mixins pre-processor
name : Object
mixinClass : Object
Override members of this class. Overridden methods can be invoked via callParent.
Ext.define('My.Cat', {
constructor: function() {
alert("I'm a cat!");
}
});
My.Cat.override({
constructor: function() {
alert("I'm going to be a cat!");
this.callParent(arguments);
alert("Meeeeoooowwww");
}
});
var kitty = new My.Cat(); // alerts "I'm going to be a cat!"
// alerts "I'm a cat!"
// alerts "Meeeeoooowwww"
Direct use of this method should be rare. Use Ext.define instead:
Ext.define('My.CatOverride', {
override: 'My.Cat',
constructor: function() {
alert("I'm going to be a cat!");
this.callParent(arguments);
alert("Meeeeoooowwww");
}
});
The above accomplishes the same result but can be managed by the Ext.Loader which can properly order the override and its target class and the build process can determine whether the override is needed based on the required state of the target class (My.Cat).
members : Object
The properties to add to this class. This should be specified as an object literal containing one or more properties.
this class