The documentation for the ExtReact product diverges somewhat from the
documentation of other Sencha products. The sections below describe
documentation for all products except where indicated as unique to
ExtReact
.
Many classes have shortcut names used when creating (instantiating) a class with a
configuration object. The shortcut name is referred to as an alias
(or xtype
if the
class extends Ext.Component). The alias/xtype is listed next to the class name of
applicable classes for quick reference.
ExtReact component classes list the configurable name prominently at the top of the API class doc followed by the fully-qualified class name.
Framework classes or their members may be specified as private
or protected
. Else,
the class / member is public
. Public
, protected
, and private
are access
descriptors used to convey how and when the class or class member should be used.
Public classes and class members are available for use by any other class or application code and may be relied upon as a stable and persistent within major product versions. Public classes and members may safely be extended via a subclass.
Protected class members are stable public
members intended to be used by the
owning class or its subclasses. Protected members may safely be extended via a subclass.
Private classes and class members are used internally by the framework and are not intended to be used by application developers. Private classes and members may change or be omitted from the framework at any time without notice and should not be relied upon in application logic.
ExtReact component classes display
configuration options as props
ExtReact component classes do not list
properties as a dedicated member type, but rather as
read only
props
static
label next to the
method name. *See Static below.Below is an example class member that we can disect to show the syntax of a class member (the lookupComponent method as viewed from the Ext.button.Button class in this case).
Let's look at each part of the member row:
lookupComponent
in this example)( item )
in this example)Ext.Component
in this case). This may be omitted for methods that do not
return anything other than undefined
or may display as multiple possible values
separated by a forward slash /
signifying that what is returned may depend on the
results of the method call (i.e. a method may return a Component if a get method calls is
successful or false
if unsuccessful which would be displayed as
Ext.Component/Boolean
).PROTECTED
in
this example - see the Flags section below)Ext.container.Container
in this example). The source
class will be displayed as a blue link if the member originates from the current class
and gray if it is inherited from an ancestor or mixed-in class.view source
in the example)item : Object
in the example).undefined
a "Returns" section
will note the type of class or object returned and a description (Ext.Component
in the
example)Available since 3.4.0
- not pictured in
the example) just after the member descriptionDefaults to: false
)The API documentation uses a number of flags to further commnicate the class member's function and intent. The label may be represented by a text label, an abbreviation, or an icon.
All ExtReact props are bindable
unless decorated as immutable
Immutable ExtReact props may not be use as a configurable prop when instantiating a component
classInstance.method1().method2().etc();
false
is returned from
an event handler- Indicates a framework class
- A singleton framework class. *See the singleton flag for more information
- A component-type framework class (any class within the Ext JS framework that extends Ext.Component)
- Indicates that the class, member, or guide is new in the currently viewed version
- Indicates a class member of type config
Or in the case of an ExtReact component class this
indicates a member of type prop
- Indicates a class member of type property
- Indicates a class member of type
method
- Indicates a class member of type event
- Indicates a class member of type
theme variable
- Indicates a class member of type
theme mixin
- Indicates that the class, member, or guide is new in the currently viewed version
Just below the class name on an API doc page is a row of buttons corresponding to the types of members owned by the current class. Each button shows a count of members by type (this count is updated as filters are applied). Clicking the button will navigate you to that member section. Hovering over the member-type button will reveal a popup menu of all members of that type for quick navigation.
Getting and setter methods that correlate to a class config option will show up in the methods section as well as in the configs section of both the API doc and the member-type menus just beneath the config they work with. The getter and setter method documentation will be found in the config row for easy reference.
ExtReact component classes do not hoist the getter /
setter methods into the prop. All methods will be described in the
Methods
section
Your page history is kept in localstorage and displayed (using the available real estate) just below the top title bar. By default, the only search results shown are the pages matching the product / version you're currently viewing. You can expand what is displayed by clicking on the button on the right-hand side of the history bar and choosing the "All" radio option. This will show all recent pages in the history bar for all products / versions.
Within the history config menu you will also see a listing of your recent page visits. The results are filtered by the "Current Product / Version" and "All" radio options. Clicking on the button will clear the history bar as well as the history kept in local storage.
If "All" is selected in the history config menu the checkbox option for "Show product details in the history bar" will be enabled. When checked, the product/version for each historic page will show alongside the page name in the history bar. Hovering the cursor over the page names in the history bar will also show the product/version as a tooltip.
Both API docs and guides can be searched for using the search field at the top of the page.
On API doc pages there is also a filter input field that filters the member rows using the filter string. In addition to filtering by string you can filter the class members by access level, inheritance, and read only. This is done using the checkboxes at the top of the page.
The checkbox at the bottom of the API class navigation tree filters the class list to include or exclude private classes.
Clicking on an empty search field will show your last 10 searches for quick navigation.
Each API doc page (with the exception of Javascript primitives pages) has a menu view of metadata relating to that class. This metadata view will have one or more of the following:
Ext.button.Button
class has an alternate class name of Ext.Button
). Alternate class
names are commonly maintained for backward compatibility.Runnable examples (Fiddles) are expanded on a page by default. You can collapse and expand example code blocks individually using the arrow on the top-left of the code block. You can also toggle the collapse state of all examples using the toggle button on the top-right of the page. The toggle-all state will be remembered between page loads.
Class members are collapsed on a page by default. You can expand and collapse members using the arrow icon on the left of the member row or globally using the expand / collapse all toggle button top-right.
Viewing the docs on narrower screens or browsers will result in a view optimized for a smaller form factor. The primary differences between the desktop and "mobile" view are:
The class source can be viewed by clicking on the class name at the top of an API doc page. The source for class members can be viewed by clicking on the "view source" link on the right-hand side of the member row.
A sprite that represents an individual box with whiskers. This sprite is meant to be managed by the Ext.chart.series.sprite.BoxPlot Ext.chart.MarkerHolder, but can also be used independently:
IMPORTANT: the attributes that represent y-coordinates are in screen coordinates, just like with any other sprite. For this particular sprite this means that, if 'low' and 'high' attributes are 10 and 90, then the minimium whisker is rendered at the top of a draw container Ext.draw.Surface at y = 10, and the maximum whisker is rendered at the bottom at y = 90. But because the series surface is flipped vertically in cartesian charts, this means that there minimum is rendered at the bottom and maximum at the top, just as one would expect.
Sets the value of animation
animation : Ext.draw.modifier.Animation
Whether to snap the rendered lines to the pixel grid of not.
Generally, it's best to have this set to true
(which is the default) fox pixel perfect
results (especially on non-HiDPI displays), but for boxplots with small boxWidth
visible artifacts caused by pixel grid snapping may become noticeable, and setting this
to false
can be a remedy at the expense of clarity.
Defaults to:
true
Indicates how source images are drawn onto a destination image. globalCompositeOperation attribute is not supported by the SVG and VML (excanvas) engines.
Defaults to:
source-over
An even number of non-negative numbers specifying a dash/space sequence. Note that while this is supported in IE8 (VML engine), the behavior is different from Canvas and SVG. Please refer to this document for details: http://msdn.microsoft.com/en-us/library/bb264085(v=vs.85).aspx Although IE9 and IE10 have Canvas support, the 'lineDash' attribute is not supported in those browsers.
Defaults to:
[]
A number specifying how far into the line dash sequence drawing commences.
Defaults to:
0
Sets the distance between the inner corner and the outer corner where two lines meet.
Defaults to:
10
Applies an initial angle of rotation to the sprite. May be a number specifying the rotation in degrees. Or may be a config object using the below config options.
Note: Rotation config options will be overridden by values set on the rotationRads, rotationCenterX, and rotationCenterY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
//rotation: 45
rotation: {
degrees: 45,
//rads: Math.PI / 4,
//centerX: 50,
//centerY: 50
}
}]
});
Note: Transform configs are always performed in the following order:
rads : Number
The angle in radians to rotate the sprite
degrees : Number
The angle in degrees to rotate the sprite (is ignored if rads or rotationRads is set
centerX : Number
The central coordinate of the sprite's rotation on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
centerY : Number
The central coordinate of the sprite's rotation on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
The central coordinate of the sprite's scale operation on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationRads, and rotationCenterY
Defaults to:
null
The central coordinate of the sprite's rotate operation on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationRads, and rotationCenterX
Defaults to:
null
The angle of rotation of the sprite in radians.
Note: Transform configs are always performed in the following order:
See also: rotation, rotationCenterX, and rotationCenterY
Defaults to:
0
Applies initial scaling to the sprite. May be a number specifying the amount to scale both the x and y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc. Or may be a config object using the below config options.
Note: Scaling config options will be overridden by values set on the scalingX, scalingY, scalingCenterX, and scalingCenterY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
//scaling: 2,
scaling: {
x: 2,
y: 2
//centerX: 100,
//centerY: 100
}
}]
});
Note: Transform configs are always performed in the following order:
x : Number
The amount by which to scale the sprite along the x-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
y : Number
The amount by which to scale the sprite along the y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
centerX :
The central coordinate of the sprite's scaling on the x-axis. Unless explicitly set, will default to the calculated center of the sprite along the x-axis.
centerY : Number
The central coordinate of the sprite's scaling on the y-axis. Unless explicitly set, will default to the calculated center of the sprite along the y-axis.
The central coordinate of the sprite's scale operation on the x-axis.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingY, and scalingCenterY
Defaults to:
null
The central coordinate of the sprite's scale operation on the y-axis.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingY, and scalingCenterX
Defaults to:
null
The scaling of the sprite on the x-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingY, scalingCenterX, and scalingCenterY
Defaults to:
1
The scaling of the sprite on the y-axis. The number value represents a percentage by which to scale the sprite. 1 is equal to 100%, 2 would be 200%, etc.
Note: Transform configs are always performed in the following order:
See also: scaling, scalingX, scalingCenterX, and scalingCenterY
Defaults to:
1
Determines whether the fill and stroke are affected by sprite transformations.
Defaults to:
false
Applies an initial translation, adjustment in x/y positioning, to the sprite.
Note: Translation config options will be overridden by values set on the translationX and translationY configs.
Ext.create({
xtype: 'draw',
renderTo: Ext.getBody(),
width: 600,
height: 400,
sprites: [{
type: 'rect',
x: 50,
y: 50,
width: 100,
height: 100,
fillStyle: '#1F6D91',
translation: {
x: 50,
y: 50
}
}]
});
Note: Transform configs are always performed in the following order:
x : Number
The amount to translate the sprite along the x-axis.
y : Number
The amount to translate the sprite along the y-axis.
The translation, position offset, of the sprite on the x-axis.
Note: Transform configs are always performed in the following order:
See also: translation and translationY
Defaults to:
0
The translation, position offset, of the sprite on the y-axis.
Note: Transform configs are always performed in the following order:
See also: translation and translationX
Defaults to:
0
The length of the lines at the ends of the whiskers, as a ratio of boxWidth
.
Defaults to:
0.5
Override members of this class. Overridden methods can be invoked via Ext.Base#callParent.
Ext.define('My.Cat', {
constructor: function() {
alert("I'm a cat!");
}
});
My.Cat.override({
constructor: function() {
alert("I'm going to be a cat!");
this.callParent(arguments);
alert("Meeeeoooowwww");
}
});
var kitty = new My.Cat(); // alerts "I'm going to be a cat!"
// alerts "I'm a cat!"
// alerts "Meeeeoooowwww"
Direct use of this method should be rare. Use Ext.define instead:
Ext.define('My.CatOverride', {
override: 'My.Cat',
constructor: function() {
alert("I'm going to be a cat!");
this.callParent(arguments);
alert("Meeeeoooowwww");
}
});
The above accomplishes the same result but can be managed by the Ext.Loader which can properly order the override and its target class and the build process can determine whether the override is needed based on the required state of the target class (My.Cat).
members : Object
The properties to add to this class. This should be specified as an object literal containing one or more properties.
this class