/** * @class Ext.draw.modifier.Modifier * @extend Ext.Base * * Each sprite has a stack of modifiers. The resulting attributes of sprite is * the content of the stack top. When setting attributes to a sprite, * changes will be pushed-down though the stack of modifiers and pop-back the * additive changes; When modifier is triggered to change the attribute of a * sprite, it will pop-up the changes to the top. */ /** * @cfg {Ext.draw.sprite.Sprite} [sprite=null] * The sprite to which the modifier belongs. * @accessor */