/** * @private * Handle batch read / write of DOMs, currently used in SizeMonitor + PaintMonitor */Ext.define('Ext.TaskQueue', { requires: 'Ext.AnimationQueue', singleton: true, pending: false, mode: true, //<debug> protectedReadQueue: [], protectedWriteQueue: [], //</debug> readQueue: [], writeQueue: [], readRequestId: 0, writeRequestId: 0, timer: null, constructor: function() { this.run = Ext.Function.bind(this.run, this); // Some global things like floated wrapper are persistent and will add tasks/ // add timers all the time, spoiling resource checks in our unit test suite. // To work around that we're implementing a parallel queue where only trusted // tasks will go, and fly under the radar of resource checker. //<debug> this.runProtected = Ext.Function.bind( this.run, this, [this.protectedReadQueue, this.protectedWriteQueue, 'runProtected'] ); this.runProtected.$skipTimerCheck = true; //</debug> // iOS has a nasty bug which causes pending requestAnimationFrame to not release // the callback when the WebView is switched back and forth from / to being background process // We use a watchdog timer to workaround this, and restore the pending state correctly if this happens // This timer has to be set as an interval from the very beginning and we have to keep it running for // as long as the app lives, setting it later doesn't seem to work if (Ext.os.is.iOS) { //<debug> this.watch.$skipTimerCheck = true; //</debug> Ext.interval(this.watch, 500, this); } }, requestRead: function(fn, scope, args) { var request = { id: ++this.readRequestId, fn: fn, scope: scope, args: args }; //<debug> if (arguments[3] === true) { this.protectedReadQueue.push(request); this.request(true, 'runProtected'); } else { //</debug> this.readQueue.push(request); this.request(true); //<debug> } //</debug> return request.id; }, cancelRead: function(id) { this.cancelRequest(this.readQueue, id, true); }, requestWrite: function(fn, scope, args) { var request = { id: ++this.writeRequestId, fn: fn, scope: scope, args: args }; //<debug> if (arguments[3] === true) { this.protectedWriteQueue.push(request); this.request(false, 'runProtected'); } else { //</debug> this.writeQueue.push(request); this.request(false); //<debug> } //</debug> return request.id; }, cancelWrite: function(id) { this.cancelRequest(this.writeQueue, id, false); }, request: function(mode, method) { var me = this; if (!me.pending) { me.pendingTime = Date.now(); me.pending = true; me.mode = mode; if (mode) { me.timer = Ext.defer(me[method] || me.run, 1); } else { me.timer = Ext.Function.requestAnimationFrame(me[method] || me.run); } } //<debug> // Last one should win if (me.mode === mode && me.timer) { clearTimeout(me.timer); if (mode) { me.timer = Ext.defer(me[method] || me.run, 1); } else { me.timer = Ext.Function.requestAnimationFrame(me[method] || me.run); } } //</debug> }, cancelRequest: function(queue, id, mode) { for (var i = 0; i < queue.length; i++) { if (queue[i].id === id) { queue.splice(i, 1); break; } } if (!queue.length && this.mode === mode && this.timer) { clearTimeout(this.timer); } }, watch: function() { if (this.pending && Date.now() - this.pendingTime >= 500) { this.run(); } }, run: function(readQueue, writeQueue, method) { var me = this, mode = null, queue, tasks, task, fn, scope, args, i, len; readQueue = readQueue || me.readQueue; writeQueue = writeQueue || me.writeQueue; me.pending = false; me.pending = me.timer = false; if (me.mode) { queue = readQueue; if (writeQueue.length > 0) { mode = false; } } else { queue = writeQueue; if (readQueue.length > 0) { mode = true; } } tasks = queue.slice(); queue.length = 0; for (i = 0, len = tasks.length; i < len; i++) { task = tasks[i]; fn = task.fn; scope = task.scope; args = task.args; if (scope && (scope.destroying || scope.destroyed)) { continue; } if (typeof fn === 'string') { fn = scope[fn]; } if (args) { fn.apply(scope, args); } else { fn.call(scope); } } tasks.length = 0; if (mode !== null) { me.request(mode, method); } }, clear: function() { var me = this, timer = me.timer, mode = me.mode; me.readQueue.length = me.writeQueue.length = 0; me.pending = me.timer = false; me.mode = true; if (timer) { clearTimeout(timer); Ext.Function.cancelAnimationFrame(timer); } } //<debug> ,privates: { flush: function() { var me = this; while (me.readQueue.length || me.writeQueue.length) { clearTimeout(me.timer); Ext.Function.cancelAnimationFrame(me.timer); me.run(); } me.mode = true; } } //</debug> });