/** * @private * * The abstract class. Sub-classes are expected, at the very least, to implement translation logics * inside the 'translate' method */Ext.define('Ext.util.translatable.Abstract', { extend: 'Ext.Evented', mixins: [ 'Ext.mixin.Factoryable' ], factoryConfig: { type: 'translatable', defaultType: 'csstransform' }, requires: ['Ext.fx.easing.Linear'], config: { easing: null, easingX: { duration: 300 }, easingY: { duration: 300 }, offsetX: 0, offsetY: 0 }, /** * @event animationstart * Fires whenever the animation is started * @param {Ext.util.translatable.Abstract} this * @param {Number} x The current translation on the x axis * @param {Number} y The current translation on the y axis */ /** * @event animationframe * Fires for each animation frame * @param {Ext.util.translatable.Abstract} this * @param {Number} x The new translation on the x axis * @param {Number} y The new translation on the y axis */ /** * @event animationend * Fires whenever the animation is ended * @param {Ext.util.translatable.Abstract} this * @param {Number} x The current translation on the x axis * @param {Number} y The current translation on the y axis */ /** * @property {Number} x * @private * The last translated x value */ x: 0, /** * @property {Number} y * @private * The last translated y value */ y: 0, activeEasingX: null, activeEasingY: null, isAnimating: false, isTranslatable: true, constructor: function(config) { this.callParent([config]); // this.position is simply an internal reusable object for GC purposes and should // not be accessed directly as it's values are not kept in sync. always use // getPosition() to get the position this.position = { x: 0, y: 0 }; }, factoryEasing: function(easing) { return Ext.factory(easing, Ext.fx.easing.Linear, null, 'easing'); }, applyEasing: function(easing) { if (!this.getEasingX()) { this.setEasingX(this.factoryEasing(easing)); } if (!this.getEasingY()) { this.setEasingY(this.factoryEasing(easing)); } }, applyEasingX: function(easing) { return this.factoryEasing(easing); }, applyEasingY: function(easing) { return this.factoryEasing(easing); }, updateOffsetX: function() { var me = this; if (!me.isConfiguring && !me.isAnimating) { me.translateXY(me.x, me.y); } }, updateOffsetY: function() { var me = this; if (!me.isConfiguring && !me.isAnimating) { me.translateXY(me.x, me.y); } }, translate: function(x, y, animation) { var me = this; if (animation) { return me.translateAnimated(x, y, animation); } if (me.isAnimating) { me.stopAnimation(); } if (!isNaN(x) && typeof x === 'number') { me.x = x; } else { x = me.x; } if (!isNaN(y) && typeof y === 'number') { me.y = y; } else { y = me.y; } me.translateXY(x, y); }, translateXY: function(x, y) { var me = this; if (!me.destroyed) { me.doTranslate(x + me.getOffsetX(), y + me.getOffsetY()); if (me.hasListeners.translate) { me.fireEvent('translate', me, x, y); } } }, translateAxis: function(axis, value, animation) { var x, y; if (axis === 'x') { x = value; } else { y = value; } return this.translate(x, y, animation); }, /** * Returns the translatable object's current position. * @return {Object} position An object with x and y properties */ getPosition: function() { var me = this, position = me.position; position.x = -me.x; position.y = -me.y; return position; }, animate: function(easingX, easingY) { var me = this; me.activeEasingX = easingX; me.activeEasingY = easingY; me.isAnimating = true; if (me.ownerCmp) { me.ownerCmp.isTranslating = true; } me.lastX = null; me.lastY = null; Ext.AnimationQueue.start(me.doAnimationFrame, me); me.fireEvent('animationstart', me, me.x, me.y); return me; }, translateAnimated: function(x, y, animation) { var me = this, now, easing, easingX, easingY; if (!Ext.isObject(animation)) { animation = {}; } if (me.isAnimating) { me.stopAnimation(); } // Callback must be called in stopAnimation me.callback = animation.callback; me.callbackScope = animation.scope; now = Ext.Date.now(); easing = animation.easing; easingX = (typeof x === 'number') ? (animation.easingX || easing || me.getEasingX() || true) : null; easingY = (typeof y === 'number') ? (animation.easingY || easing || me.getEasingY() || true) : null; if (easingX) { easingX = me.factoryEasing(easingX); easingX.setStartTime(now); easingX.setStartValue(me.x); easingX.setEndValue(x); if ('duration' in animation) { easingX.setDuration(animation.duration); } } if (easingY) { easingY = me.factoryEasing(easingY); easingY.setStartTime(now); easingY.setStartValue(me.y); easingY.setEndValue(y); if ('duration' in animation) { easingY.setDuration(animation.duration); } } return me.animate(easingX, easingY); }, doAnimationFrame: function() { var me = this, easingX = me.activeEasingX, easingY = me.activeEasingY, now = Date.now(), x, y; if (!me.isAnimating) { return; } me.lastRun = now; if (easingX === null && easingY === null) { me.stopAnimation(); return; } if (easingX !== null) { me.x = x = Math.round(easingX.getValue()); if (easingX.isEnded) { me.activeEasingX = null; me.fireEvent('axisanimationend', me, 'x', x); } } else { x = me.x; } if (easingY !== null) { me.y = y = Math.round(easingY.getValue()); if (easingY.isEnded) { me.activeEasingY = null; me.fireEvent('axisanimationend', me, 'y', y); } } else { y = me.y; } if (me.lastX !== x || me.lastY !== y) { me.translateXY(x, y); me.lastX = x; me.lastY = y; } me.fireEvent('animationframe', me, x, y); }, stopAnimation: function() { var me = this; if (!me.isAnimating) { return; } me.activeEasingX = null; me.activeEasingY = null; me.isAnimating = false; if (me.ownerCmp) { me.ownerCmp.isTranslating = false; } Ext.AnimationQueue.stop(me.doAnimationFrame, me); me.fireEvent('animationend', me, me.x, me.y); if (me.callback) { me.callback.call(me.callbackScope); me.callback = null; } }, refresh: function() { this.translate(this.x, this.y); }, resolveListenerScope: function() { var ownerCmp = this.ownerCmp, a = arguments; if (ownerCmp) { return ownerCmp.resolveListenerScope.apply(ownerCmp, a); } return this.callParent(a); }, destroy: function() { var me = this; me.destroying = true; if (me.isAnimating) { me.stopAnimation(); } me.callParent(); me.destroying = false; me.destroyed = true; }});