/** * @class Ext.draw.modifier.Highlight * @extends Ext.draw.modifier.Modifier * * Highlight is a modifier that will override sprite attributes * with {@link Ext.draw.modifier.Highlight#highlightStyle highlightStyle} attributes * when sprite's `highlighted` attribute is true. */Ext.define('Ext.draw.modifier.Highlight', { extend: 'Ext.draw.modifier.Modifier', alias: 'modifier.highlight', config: { /** * @cfg {Boolean} enabled 'true' if the highlight is applied. */ enabled: false, /** * @cfg {Object} highlightStyle The style attributes of the highlight modifier. */ highlightStyle: null }, preFx: true, applyHighlightStyle: function (style, oldStyle) { oldStyle = oldStyle || {}; if (this.getSprite()) { Ext.apply(oldStyle, this.getSprite().self.def.normalize(style)); } else { Ext.apply(oldStyle, style); } return oldStyle; }, prepareAttributes: function (attr) { if (!attr.hasOwnProperty('highlightOriginal')) { attr.highlighted = false; attr.highlightOriginal = Ext.Object.chain(attr); attr.highlightOriginal.prototype = attr; // A list of attributes that should be removed from a sprite instance // when it is unhighlighted. attr.highlightOriginal.removeFromInstance = {}; } if (this._lower) { this._lower.prepareAttributes(attr.highlightOriginal); } }, updateSprite: function (sprite, oldSprite) { if (sprite) { if (this.getHighlightStyle()) { this._highlightStyle = sprite.self.def.normalize(this.getHighlightStyle()); } this.setHighlightStyle(sprite.config.highlight); } // Add highlight related attributes to sprite's attribute definition. // TODO: Unfortunately this will affect all sprites of the same type, // TODO: even those without the highlight modifier. sprite.self.def.setConfig({ defaults: { highlighted: false }, processors: { highlighted: 'bool' } }); this.setSprite(sprite); }, /** * @private * Filter out modifier changes that override highlightStyle or source attributes. * @param {Object} attr The source attributes. * @param {Object} changes The modifier changes. * @return {*} The filtered changes. */ filterChanges: function (attr, changes) { var me = this, highlightOriginal = attr.highlightOriginal, style = me.getHighlightStyle(), name; if (attr.highlighted) { for (name in changes) { if (style.hasOwnProperty(name)) { // If sprite is highlighted, then stash the changes // to the `highlightStyle` attributes made by lower level modifiers // to apply them later when sprite is unhighlighted. highlightOriginal[name] = changes[name]; delete changes[name]; } } } return changes; }, pushDown: function (attr, changes) { var highlightStyle = this.getHighlightStyle(), highlightOriginal = attr.highlightOriginal, removeFromInstance = highlightOriginal.removeFromInstance, highlighted, name, tplAttr, timer; if (changes.hasOwnProperty('highlighted')) { highlighted = changes.highlighted; // Hide `highlighted` and `highlightStyle` from underlying modifiers. delete changes.highlighted; if (this._lower) { changes = this._lower.pushDown(highlightOriginal, changes); } changes = this.filterChanges(attr, changes); if (highlighted !== attr.highlighted) { if (highlighted) { // Switching ON. // At this time, original should be empty. for (name in highlightStyle) { // Remember the values of attributes to revert back to them on unhighlight. if (name in changes) { // Remember value set by lower level modifiers. highlightOriginal[name] = changes[name]; } else { // Remember the original value. // If this is a sprite instance and it doesn't have its own // 'name' attribute, (i.e. inherits template's attribute value) // than we have to get the value for the 'name' attribute from // the template's 'animationOriginal' object instead of its // 'attr' object (which is the prototype of the instance), // because the 'name' attribute of the template may be animating. // Check out the prepareAttributes method of the Animation // modifier for more details on the 'animationOriginal' object. tplAttr = attr.template && attr.template.ownAttr; if (tplAttr && !attr.prototype.hasOwnProperty(name)) { removeFromInstance[name] = true; highlightOriginal[name] = tplAttr.animationOriginal[name]; } else { // Even if a sprite instance has its own property, it may // still have to be removed from the instance after // unhighlighting is done. // Consider a situation where an instance doesn't originally // have its own attribute (that is used for highlighting and // unhighlighting). It will however have that attribute as // its own when the highlight/unhighlight animation is in // progress, until the attribute is removed from the instance // when the unhighlighting is done. // So in a scenario where the instance is highlighted, then // unhighlighted (i.e. starts animating back to its original // value) and then highlighted again before the unhighlight // animation is done, we should still mark the attribute // for removal from the instance, if it was our original // intention. To tell if it was, we can check the timer // for the attribute and see if the 'remove' flag is set. timer = highlightOriginal.timers[name]; if (timer && timer.remove) { removeFromInstance[name] = true; } highlightOriginal[name] = attr[name]; } } if (highlightOriginal[name] !== highlightStyle[name]) { changes[name] = highlightStyle[name]; } } } else { // Switching OFF. for (name in highlightStyle) { if (!(name in changes)) { changes[name] = highlightOriginal[name]; } delete highlightOriginal[name]; } changes.removeFromInstance = changes.removeFromInstance || {}; // Let the higher lever animation modifier know which attributes // should be removed from instance when the animation is done. Ext.apply(changes.removeFromInstance, removeFromInstance); highlightOriginal.removeFromInstance = {}; } changes.highlighted = highlighted; } } else { if (this._lower) { changes = this._lower.pushDown(highlightOriginal, changes); } changes = this.filterChanges(attr, changes); } return changes; }, popUp: function (attr, changes) { changes = this.filterChanges(attr, changes); Ext.draw.modifier.Modifier.prototype.popUp.call(this, attr, changes); } });