/** * @private */Ext.define('Ext.fx.animation.Abstract', { extend: 'Ext.Evented', isAnimation: true, requires: [ 'Ext.fx.State' ], config: { name: '', element: null, /** * @cfg * Before configuration. */ before: null, from: {}, to: {}, after: null, states: {}, duration: 300, /** * @cfg * Easing type. */ easing: 'linear', iteration: 1, direction: 'normal', delay: 0, onBeforeStart: null, callback: null, onEnd: null, onBeforeEnd: null, scope: null, reverse: null, preserveEndState: false, replacePrevious: true }, STATE_FROM: '0%', STATE_TO: '100%', DIRECTION_UP: 'up', DIRECTION_DOWN: 'down', DIRECTION_LEFT: 'left', DIRECTION_RIGHT: 'right', stateNameRegex: /^(?:[\d\.]+)%$/, constructor: function() { this.states = {}; this.callParent(arguments); return this; }, applyElement: function(element) { return Ext.get(element); }, applyBefore: function(before, current) { if (before) { return Ext.factory(before, Ext.fx.State, current); } }, applyAfter: function(after, current) { if (after) { return Ext.factory(after, Ext.fx.State, current); } }, setFrom: function(from) { return this.setState(this.STATE_FROM, from); }, setTo: function(to) { return this.setState(this.STATE_TO, to); }, getFrom: function() { return this.getState(this.STATE_FROM); }, getTo: function() { return this.getState(this.STATE_TO); }, setStates: function(states) { var validNameRegex = this.stateNameRegex, name; for (name in states) { if (validNameRegex.test(name)) { this.setState(name, states[name]); } } return this; }, getStates: function() { return this.states; }, updateCallback: function(callback) { if (callback) { this.setOnEnd(callback); } }, end: function() { // alias for stop so that the following api is the same between ext/touch: // element.getActiveAnimation().end() this.stop(); }, stop: function() { this.fireEvent('stop', this); }, destroy: function() { // Event handlers need to know this. this.destroying = true; this.stop(); this.callParent(); }, setState: function(name, state) { var states = this.getStates(), stateInstance; stateInstance = Ext.factory(state, Ext.fx.State, states[name]); if (stateInstance) { states[name] = stateInstance; } //<debug> else if (name === this.STATE_TO) { Ext.Logger.error("Setting and invalid '100%' / 'to' state of: " + state); } //</debug> return this; }, getState: function(name) { return this.getStates()[name]; }, getData: function() { var me = this, states = me.getStates(), statesData = {}, before = me.getBefore(), after = me.getAfter(), from = states[me.STATE_FROM], to = states[me.STATE_TO], fromData = from.getData(), toData = to.getData(), data, name, state; for (name in states) { if (states.hasOwnProperty(name)) { state = states[name]; data = state.getData(); statesData[name] = data; } } return { before: before ? before.getData() : {}, after: after ? after.getData() : {}, states: statesData, from: fromData, to: toData, duration: me.getDuration(), iteration: me.getIteration(), direction: me.getDirection(), easing: me.getEasing(), delay: me.getDelay(), onEnd: me.getOnEnd(), onBeforeEnd: me.getOnBeforeEnd(), onBeforeStart: me.getOnBeforeStart(), scope: me.getScope(), preserveEndState: me.getPreserveEndState(), replacePrevious: me.getReplacePrevious() }; }});