/** * The Animation modifier. * * Sencha Charts allow users to use transitional animation on sprites. Simply set the duration * and easing in the animation modifier, then all the changes to the sprites will be animated. * * @example * var drawCt = Ext.create({ * xtype: 'draw', * renderTo: document.body, * width: 400, * height: 400, * sprites: [{ * type: 'rect', * x: 50, * y: 50, * width: 100, * height: 100, * fillStyle: '#1F6D91' * }] * }); * * var rect = drawCt.getSurface().getItems()[0]; * * rect.setAnimation({ * duration: 1000, * easing: 'elasticOut' * }); * * Ext.defer(function () { * rect.setAttributes({ * width: 250 * }); * }, 500); * * Also, you can use different durations and easing functions on different attributes by using * {@link #customDurations} and {@link #customEasings}. * * By default, an animation modifier will be created during the initialization of a sprite. * You can get the animation modifier of a sprite via its * {@link Ext.draw.sprite.Sprite#method-getAnimation getAnimation} method. */Ext.define('Ext.draw.modifier.Animation', { requires: [ 'Ext.draw.TimingFunctions', 'Ext.draw.Animator' ], extend: 'Ext.draw.modifier.Modifier', alias: 'modifier.animation', config: { /** * @cfg {Function} easing * Default easing function. */ easing: Ext.identityFn, /** * @cfg {Number} duration * Default duration time (ms). */ duration: 0, /** * @cfg {Object} customEasings Overrides the default easing function for defined attributes. E.g.: * * // Assuming the sprite the modifier is applied to is a 'circle'. * customEasings: { * r: 'easeOut', * 'fillStyle,strokeStyle': 'linear', * 'cx,cy': function (p, n) { * p = 1 - p; * n = n || 1.616; * return 1 - p * p * ((n + 1) * p - n); * } * } */ customEasings: {}, /** * @cfg {Object} customDurations Overrides the default duration for defined attributes. E.g.: * * // Assuming the sprite the modifier is applied to is a 'circle'. * customDurations: { * r: 1000, * 'fillStyle,strokeStyle': 2000, * 'cx,cy': 1000 * } */ customDurations: {} }, constructor: function (config) { var me = this; me.anyAnimation = me.anySpecialAnimations = false; me.animating = 0; me.animatingPool = []; me.callParent([config]); }, prepareAttributes: function (attr) { if (!attr.hasOwnProperty('timers')) { attr.animating = false; attr.timers = {}; // The animationOriginal object is used to hold the target values for the // attributes while they are being animated from source to target values. // The animationOriginal is pushed down to the lower level modifiers, // instead of the actual attr object, to hide the fact that the // attributes are being animated. attr.animationOriginal = Ext.Object.chain(attr); attr.animationOriginal.prototype = attr; } if (this._lower) { this._lower.prepareAttributes(attr.animationOriginal); } }, updateSprite: function (sprite) { this.setConfig(sprite.config.fx); }, updateDuration: function (duration) { this.anyAnimation = duration > 0; }, applyEasing: function (easing) { if (typeof easing === 'string') { easing = Ext.draw.TimingFunctions.easingMap[easing]; } return easing; }, applyCustomEasings: function (newEasings, oldEasings) { oldEasings = oldEasings || {}; var any, key, attrs, easing, i, ln; for (key in newEasings) { any = true; easing = newEasings[key]; attrs = key.split(','); if (typeof easing === 'string') { easing = Ext.draw.TimingFunctions.easingMap[easing]; } for (i = 0, ln = attrs.length; i < ln; i++) { oldEasings[attrs[i]] = easing; } } if (any) { this.anySpecialAnimations = any; } return oldEasings; }, /** * Set special easings on the given attributes. E.g.: * * circleSprite.fx.setEasingOn('r', 'elasticIn'); * * @param {String/Array} attrs The source attribute(s). * @param {String} easing The special easings. */ setEasingOn: function (attrs, easing) { attrs = Ext.Array.from(attrs).slice(); var customEasings = {}, ln = attrs.length, i = 0; for (; i < ln; i++) { customEasings[attrs[i]] = easing; } this.setCustomEasings(customEasings); }, /** * Remove special easings on the given attributes. * @param {String/Array} attrs The source attribute(s). */ clearEasingOn: function (attrs) { attrs = Ext.Array.from(attrs, true); var i = 0, ln = attrs.length; for (; i < ln; i++) { delete this._customEasings[attrs[i]]; } }, applyCustomDurations: function (newDurations, oldDurations) { oldDurations = oldDurations || {}; var any, key, duration, attrs, i, ln; for (key in newDurations) { any = true; duration = newDurations[key]; attrs = key.split(','); for (i = 0, ln = attrs.length; i < ln; i++) { oldDurations[attrs[i]] = duration; } } if (any) { this.anySpecialAnimations = any; } return oldDurations; }, /** * Set special duration on the given attributes. E.g.: * * rectSprite.fx.setDurationOn('height', 2000); * * @param {String/Array} attrs The source attributes. * @param {Number} duration The special duration. */ setDurationOn: function (attrs, duration) { attrs = Ext.Array.from(attrs).slice(); var customDurations = {}, i = 0, ln = attrs.length; for (; i < ln; i++) { customDurations[attrs[i]] = duration; } this.setCustomDurations(customDurations); }, /** * Remove special easings on the given attributes. * @param {Object} attrs The source attributes. */ clearDurationOn: function (attrs) { attrs = Ext.Array.from(attrs, true); var i = 0, ln = attrs.length; for (; i < ln; i++) { delete this._customDurations[attrs[i]]; } }, /** * @private * Initializes Animator for the animation. * @param {Object} attr The source attributes. * @param {Boolean} animating The animating flag. */ setAnimating: function (attr, animating) { var me = this, pool = me.animatingPool; if (attr.animating !== animating) { attr.animating = animating; if (animating) { pool.push(attr); if (me.animating === 0) { Ext.draw.Animator.add(me); } me.animating++; } else { for (var i = pool.length; i--;) { if (pool[i] === attr) { pool.splice(i, 1); } } me.animating = pool.length; } } }, /** * @private * Set the attr with given easing and duration. * @param {Object} attr The attributes collection. * @param {Object} changes The changes that popped up from lower modifier. * @return {Object} The changes to pop up. */ setAttrs: function (attr, changes) { var me = this, timers = attr.timers, parsers = me._sprite.self.def._animationProcessors, defaultEasing = me._easing, defaultDuration = me._duration, customDurations = me._customDurations, customEasings = me._customEasings, anySpecial = me.anySpecialAnimations, any = me.anyAnimation || anySpecial, animationOriginal = attr.animationOriginal, ignite = false, timer, name, newValue, startValue, parser, easing, duration; if (!any) { // If there is no animation enabled. // When applying changes to attributes, simply stop current animation // and set the value. for (name in changes) { if (attr[name] === changes[name]) { delete changes[name]; } else { attr[name] = changes[name]; } delete animationOriginal[name]; delete timers[name]; } return changes; } else { // If any animation. for (name in changes) { newValue = changes[name]; startValue = attr[name]; if (newValue !== startValue && startValue !== undefined && startValue !== null && (parser = parsers[name])) { // If this property is animating. // Figure out the desired duration and easing. easing = defaultEasing; duration = defaultDuration; if (anySpecial) { // Deducing the easing function and duration if (name in customEasings) { easing = customEasings[name]; } if (name in customDurations) { duration = customDurations[name]; } } // Transitions betweens color and gradient or between gradients are not supported. if (startValue && startValue.isGradient || newValue && newValue.isGradient) { duration = 0; } // If the property is animating if (duration) { if (!timers[name]) { timers[name] = {}; } timer = timers[name]; timer.start = 0; timer.easing = easing; timer.duration = duration; timer.compute = parser.compute; timer.serve = parser.serve || Ext.identityFn; timer.remove = changes.removeFromInstance && changes.removeFromInstance[name]; if (parser.parseInitial) { var initial = parser.parseInitial(startValue, newValue); timer.source = initial[0]; timer.target = initial[1]; } else if (parser.parse) { timer.source = parser.parse(startValue); timer.target = parser.parse(newValue); } else { timer.source = startValue; timer.target = newValue; } // The animation started. Change to originalVal. animationOriginal[name] = newValue; delete changes[name]; ignite = true; continue; } else { delete animationOriginal[name]; } } else { delete animationOriginal[name]; } // If the property is not animating. delete timers[name]; } } if (ignite && !attr.animating) { me.setAnimating(attr, true); } return changes; }, /** * @private * * Update attributes to current value according to current animation time. * This method will not affect the values of lower layers, but may delete a * value from it. * @param {Object} attr The source attributes. * @return {Object} The changes to pop up or null. */ updateAttributes: function (attr) { if (!attr.animating) { return {}; } var changes = {}, any = false, timers = attr.timers, animationOriginal = attr.animationOriginal, now = Ext.draw.Animator.animationTime(), name, timer, delta; // If updated in the same frame, return. if (attr.lastUpdate === now) { return null; } for (name in timers) { timer = timers[name]; if (!timer.start) { timer.start = now; delta = 0; } else { delta = (now - timer.start) / timer.duration; } if (delta >= 1) { changes[name] = animationOriginal[name]; delete animationOriginal[name]; if (timers[name].remove) { changes.removeFromInstance = changes.removeFromInstance || {}; changes.removeFromInstance[name] = true; } delete timers[name]; } else { changes[name] = timer.serve(timer.compute(timer.source, timer.target, timer.easing(delta), attr[name])); any = true; } } attr.lastUpdate = now; this.setAnimating(attr, any); return changes; }, pushDown: function (attr, changes) { changes = this.callParent([attr.animationOriginal, changes]); return this.setAttrs(attr, changes); }, popUp: function (attr, changes) { attr = attr.prototype; changes = this.setAttrs(attr, changes); if (this._upper) { return this._upper.popUp(attr, changes); } else { return Ext.apply(attr, changes); } }, /** * @private * This is called as an animated object in `Ext.draw.Animator`. */ step: function (frameTime) { var me = this, pool = me.animatingPool.slice(), ln = pool.length, i = 0, attr, changes; for (; i < ln; i++) { attr = pool[i]; changes = me.updateAttributes(attr); if (changes && me._upper) { me._upper.popUp(attr, changes); } } }, /** * Stop all animations affected by this modifier. */ stop: function () { this.step(); var me = this, pool = me.animatingPool, i, ln; for (i = 0, ln = pool.length; i < ln; i++) { pool[i].animating = false; } me.animatingPool.length = 0; me.animating = 0; Ext.draw.Animator.remove(me); }, destroy: function () { this.stop(); this.callParent(); }});