Ext.define('Ext.draw.overrides.Path', { override: 'Ext.draw.Path', // An arbitrary point outside the path used for hit testing with ray casting method. rayOrigin: { x: -10000, y: -10000 }, /** * Tests whether the given point is inside the path. * @param {Number} x * @param {Number} y * @return {Boolean} * @member Ext.draw.Path */ isPointInPath: function (x, y) { var me = this, commands = me.commands, solver = Ext.draw.PathUtil, origin = me.rayOrigin, params = me.params, ln = commands.length, firstX = null, firstY = null, lastX = 0, lastY = 0, count = 0, i, j; for (i = 0, j = 0; i < ln; i++) { switch (commands[i]) { case 'M': if (firstX !== null) { if (solver.linesIntersection(firstX, firstY, lastX, lastY, origin.x, origin.y, x, y)) { count += 1; } } firstX = lastX = params[j]; firstY = lastY = params[j + 1]; j += 2; break; case 'L': if (solver.linesIntersection(lastX, lastY, params[j], params[j + 1], origin.x, origin.y, x, y)) { count += 1; } lastX = params[j]; lastY = params[j + 1]; j += 2; break; case 'C': count += solver.cubicLineIntersections( lastX, params[j], params[j + 2], params[j + 4], lastY, params[j + 1], params[j + 3], params[j + 5], origin.x, origin.y, x, y ).length; lastX = params[j + 4]; lastY = params[j + 5]; j += 6; break; case 'Z': if (firstX !== null) { if (solver.linesIntersection(firstX, firstY, lastX, lastY, origin.x, origin.y, x, y)) { count += 1; } } break; } } return count % 2 === 1; }, /** * Tests whether the given point is on the path. * @param {Number} x * @param {Number} y * @return {Boolean} * @member Ext.draw.Path */ isPointOnPath: function (x, y) { var me = this, commands = me.commands, solver = Ext.draw.PathUtil, params = me.params, ln = commands.length, firstX = null, firstY = null, lastX = 0, lastY = 0, i, j; for (i = 0, j = 0; i < ln; i++) { switch (commands[i]) { case 'M': if (firstX !== null) { if (solver.pointOnLine(firstX, firstY, lastX, lastY, x, y)) { return true; } } firstX = lastX = params[j]; firstY = lastY = params[j + 1]; j += 2; break; case 'L': if (solver.pointOnLine(lastX, lastY, params[j], params[j + 1], x, y)) { return true; } lastX = params[j]; lastY = params[j + 1]; j += 2; break; case 'C': if (solver.pointOnCubic( lastX, params[j], params[j + 2], params[j + 4], lastY, params[j + 1], params[j + 3], params[j + 5], x, y)) { return true; } lastX = params[j + 4]; lastY = params[j + 5]; j += 6; break; case 'Z': if (firstX !== null) { if (solver.pointOnLine(firstX, firstY, lastX, lastY, x, y)) { return true; } } break; } } return false; }, /** * Calculates the points where the given segment intersects the path. * If four parameters are given then the segment is considered to be a line segment, * where given parameters are the coordinates of the start and end points. * If eight parameters are given then the segment is considered to be * a cubic Bezier curve segment, where given parameters are the * coordinates of its edge points and control points. * @param x1 * @param y1 * @param x2 * @param y2 * @param x3 * @param y3 * @param x4 * @param y4 * @return {Array} * @member Ext.draw.Path */ getSegmentIntersections: function (x1, y1, x2, y2, x3, y3, x4, y4) { var me = this, count = arguments.length, solver = Ext.draw.PathUtil, commands = me.commands, params = me.params, ln = commands.length, firstX = null, firstY = null, lastX = 0, lastY = 0, intersections = [], i, j, points; for (i = 0, j = 0; i < ln; i++) { switch (commands[i]) { case 'M': if (firstX !== null) { switch (count) { case 4: points = solver.linesIntersection(firstX, firstY, lastX, lastY, x1, y1, x2, y2); if (points) { intersections.push(points); } break; case 8: points = solver.cubicLineIntersections(x1, x2, x3, x4, y1, y2, y3, y4, firstX, firstY, lastX, lastY); intersections.push.apply(intersections, points); break; } } firstX = lastX = params[j]; firstY = lastY = params[j + 1]; j += 2; break; case 'L': switch (count) { case 4: points = solver.linesIntersection(lastX, lastY, params[j], params[j + 1], x1, y1, x2, y2); if (points) { intersections.push(points); } break; case 8: points = solver.cubicLineIntersections(x1, x2, x3, x4, y1, y2, y3, y4, lastX, lastY, params[j], params[j + 1]); intersections.push.apply(intersections, points); break; } lastX = params[j]; lastY = params[j + 1]; j += 2; break; case 'C': switch (count) { case 4: points = solver.cubicLineIntersections( lastX, params[j], params[j + 2], params[j + 4], lastY, params[j + 1], params[j + 3], params[j + 5], x1, y1, x2, y2); intersections.push.apply(intersections, points); break; case 8: points = solver.cubicsIntersections( lastX, params[j], params[j + 2], params[j + 4], lastY, params[j + 1], params[j + 3], params[j + 5], x1, x2, x3, x4, y1, y2, y3, y4); intersections.push.apply(intersections, points); break; } lastX = params[j + 4]; lastY = params[j + 5]; j += 6; break; case 'Z': if (firstX !== null) { switch (count) { case 4: points = solver.linesIntersection(firstX, firstY, lastX, lastY, x1, y1, x2, y2); if (points) { intersections.push(points); } break; case 8: points = solver.cubicLineIntersections(x1, x2, x3, x4, y1, y2, y3, y4, firstX, firstY, lastX, lastY); intersections.push.apply(intersections, points); break; } } break; } } return intersections; }, getIntersections: function (path) { var me = this, commands = me.commands, params = me.params, ln = commands.length, firstX = null, firstY = null, lastX = 0, lastY = 0, intersections = [], i, j, points; for (i = 0, j = 0; i < ln; i++) { switch (commands[i]) { case 'M': if (firstX !== null) { points = path.getSegmentIntersections.call(path, firstX, firstY, lastX, lastY); intersections.push.apply(intersections, points); } firstX = lastX = params[j]; firstY = lastY = params[j + 1]; j += 2; break; case 'L': points = path.getSegmentIntersections.call(path, lastX, lastY, params[j], params[j + 1]); intersections.push.apply(intersections, points); lastX = params[j]; lastY = params[j + 1]; j += 2; break; case 'C': points = path.getSegmentIntersections.call(path, lastX, lastY, params[j], params[j + 1], params[j + 2], params[j + 3], params[j + 4], params[j + 5] ); intersections.push.apply(intersections, points); lastX = params[j + 4]; lastY = params[j + 5]; j += 6; break; case 'Z': if (firstX !== null) { points = path.getSegmentIntersections.call(path, firstX, firstY, lastX, lastY); intersections.push.apply(intersections, points); } break; } } return intersections; }});