controller. This object is used to access all objects currently on the stage and for basic scene manipulation.
ormma. For accessing and manipulating ORMMA properties.
mraid. For accessing and manipulating MRAID properties.
The editor also incorporates auto-substitution for certain words:
object_id. Lists all objects in the current scene.
scene_id. Lists ids of all scenes.
scene_name. Lists names of all scenes.
mraid_event. Lists all possible choices for valid MRAID events. Choosing an event from the list substitutes
.animcomplete, then place it in the application folder in a subfolder called
user_config. The location of the subfolder will vary according to your operating system, as follows:
Users/<username>/Library/Application Support/Sencha, Inc./Sencha Animator/user_config/
C:\Documents and Settings\<username>\Local Settings\Application Data\Sencha, Inc\Sencha Animator\user_config\
C:\Users\<username>\AppData\Local\Sencha, Inc\Sencha Animator\user_config\
~/.local/share/data/Sencha, Inc./Sencha Animator/ yourUserFolder/Library/Application Support/Sencha, Inc./Sencha Animator/user_config/
Download a sample configuration file.
To easily manipulate the objects on the stage, access them through the root
Once an object is retrieved through
controller, all regular DOM properties can be accessed and manipulated.
object_id - the id of object to return, as defined under Object Properties -> General -> ID. Type
object_id to see the list of valid choices.
Returns the object. Only the objects in the current scene can be retrieved.
asset_name - name of the asset in the library.
Returns a relative URL of the asset that was imported in the project library.
Starts the scene that follows the current scene. If there is no next scene nothing occurs.
Starts the scene that precedes the current scene. If there is no previous scene nothing occurs.
url - a valid URL.
Redirects the current browser window to the given URL.
Restarts the current scene.
scene_id - ID number of the scene to be started. The scene numbers are automatically generated depending on the scene order and visible in the scenes panel. Type
scene_id to see the list of valid choices.
Starts the scene with the given ID number.
scene_name - name of the scene to be started. The scene names can be changed by double-clicking in the scenes panel. Type
scene_name to see the list of valid choices.
Starts the scene with the given scene name.